Description
Within is a contemporary horror role game that does not use dice, but still integrating a share of uncertainty and surprise. Its system is designed to promote the speed in the resolution of actions and give way to the essential: the horror. Around a very simple base, there are many mechanisms to focus more on how the action takes place and its impact on the character (fatigue, pressure, madness, etc.), rather than on its success. Or its failure. Since the theme, Within grants a special place to this shadow share that exists in each of us and that we generally seek to shut up or hide. Under pressure, when we are afraid, or when madness wins and we can no longer suppress it, we offer a very poor face to the rest of the world.