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Reference: APO-2601-01
The Sheep is a cooperative game in which you must protect your caravans from mutant sheep every night without fail.
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The Sheep is set in an alternate Victorian world where magical pollution has transformed sheep into bloodthirsty monsters, pushing humanity to the brink of extinction. Players take on the roles of mercenary shepherds hired to escort caravans through a region infested with these mutant creatures.
The game’s originality lies in its day/night cycle: each character—asymmetrical and equipped with unique abilities—must alternate between strategic preparation during the day and chaotic confrontations once night falls, all within a deliberately offbeat atmosphere that blends dark humor with genuine tactical tension.
During the Day phase, players move their caravans along the road, trade resources such as Essence, and prepare their equipment by purchasing upgrades to face the dangers ahead.
As soon as night falls, ordinary sheep transform into mutant predators and attack in chaotic waves: players must then cooperate closely, combine their asymmetric abilities, and manage their Equipment and Curse cards to repel these assaults and protect the caravans in their care.
The collective goal is to get all the caravans to their destination safely, but if even a single caravan is destroyed by the sheep, all players immediately lose the game. This uncompromising rule maintains constant tension throughout the journey, as every decision made during the Day phase must anticipate the nighttime threats ahead.
If the shepherds manage to escort all of their caravans to their destination despite the mutations and random events encountered along the way, they win the game together.
Includes stretch goals.
The Sheep is set in an alternate Victorian world where magical pollution has transformed sheep into bloodthirsty monsters, pushing humanity to the brink of extinction. Players take on the roles of mercenary shepherds hired to escort caravans through a region infested with these mutant creatures.
The game’s originality lies in its day/night cycle: each character—asymmetrical and equipped with unique abilities—must alternate between strategic preparation during the day and chaotic confrontations once night falls, all within a deliberately offbeat atmosphere that blends dark humor with genuine tactical tension.
During the Day phase, players move their caravans along the road, trade resources such as Essence, and prepare their equipment by purchasing upgrades to face the dangers ahead.
As soon as night falls, ordinary sheep transform into mutant predators and attack in chaotic waves: players must then cooperate closely, combine their asymmetric abilities, and manage their Equipment and Curse cards to repel these assaults and protect the caravans in their care.
The collective goal is to get all the caravans to their destination safely, but if even a single caravan is destroyed by the sheep, all players immediately lose the game. This uncompromising rule maintains constant tension throughout the journey, as every decision made during the Day phase must anticipate the nighttime threats ahead.
If the shepherds manage to escort all of their caravans to their destination despite the mutations and random events encountered along the way, they win the game together.
Includes stretch goals.