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Discworld - Adventures in Ankh-Morpork

Welcome to the Discworld, carried on the backs of four elephants standing atop a giant cosmic turtle! Welcome to the Discworld, carried on the backs of four elephants standing atop a giant cosmic turtle... Read more

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Discworld - Adventures in Ankh-Morpork - Dice Set

Discworld - Adventures in Ankh-Morpork - Dice Set is an official 7-piece polyhedral dice set for the Discworld - Adventures in Ankh-Morpork roleplaying game. Inspired by the Discworld universe, it features a special d8 displaying the Great A'Tuin symbol instead of the number 8.
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Discworld - Adventures in Ankh-Morpork - Starter Set

English

Discworld - Adventures in Ankh-Morpork - Starter Set is an introductory box for the official Discworld roleplaying game based on the works of Terry Pratchett. It includes rules, an introductory adventure, pre-generated characters, dice, and everything needed to start exploring Ankh-Morpork.

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Discworld - Adventures in Ankh-Morpork - Digest Edition Core Rulebook

English

Based on Sir Terry Pratchett’s beloved fantasy series, Adventures in Ankh-Morpork is the officially licensed Discworld tabletop roleplaying game.

Discworld – Adventures in Ankh-Morpork is the official roleplaying game set in Sir Terry Pratchett's beloved universe, inviting you to dive into the chaotic and hilarious streets of the Disc's greatest city: Ankh-Morpork.

Play as one of the countless inhabitants of this sprawling city — a City Watch officer, a member of the Thieves' Guild, an apprentice wizard at the Unseen University, a shadowy agent of the Patrician, or something even more improbable (a Troll, a Dwarf, a Vampire, a Golem… or "whatever Nobby Nobbs is"). Cross paths with legendary figures such as Commander Sam Vimes, The Librarian, or Rincewind, and let yourself be swept along by the "narrative causality" so dear to Pratchett's work.

The game runs on the Narrativium System, a rules-light engine designed to put story, humour, and satire front and centre rather than number-crunching. Forget character classes and traditional stats: everything revolves around delightfully unique Traits that define each character, determining what they can attempt — and how the universe responds, often with that distinctly Discworld sense of the absurd. Failure is never a dead end: it opens the door to unexpected Consequences, which push the story forward instead of stopping it cold.

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