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Himizu

Reference: 2THM01

Himizu is an abstract game for 2 players ages 10 and up. The Fire player must burn the forest within 10 rounds, while the Water player tries to stop them.

  • Spanish, French, English, ...
  • From 10 years old
  • less than 30mn
  • 2 players
Pre-order : Novembre 2026

23,95€

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  • Description
  • Technical sheet

Himizu

Description

Player objectives, game mechanics and lore 

Himizu depicts an asymmetric duel between the spirits of Fire (Hi) and Water (Mizu) in a forest clearing. The Fire player aims to burn the forest by placing burning or charred terrain tiles, while the Water player must resist by extinguishing flames and blocking the fire’s spread. The game’s core mechanic revolves around power management: using special abilities costs Power Tokens that are immediately given to the opponent, creating tension between aggressive plays and indirectly empowering the rival. 
The game’s uniqueness lies in its asymmetric balance. Both players have opposing objectives, strengths, and weaknesses, yet share the same core mechanics. The double-sided tiles (puddles/mud for Water, burning/charred terrain for Fire) permanently alter the board, shifting strategies as the game progresses. 

Setting up and playing the game

The game unfolds on a board representing a forest clearing, where each player sets up their figures and tiles according to their element. The Fire player starts with three Flame figures and aims to place all 16 burning or charred terrain tiles within 10 rounds. The Water player uses puddle or mud tiles to extinguish flames and block the fire’s expansion. Each turn begins with a movement phase, followed by a tile-placement or special ability phase. 
The Power system (tokens given to the opponent) adds tactical depth: using a powerful ability may be necessary, but it also empowers the rival for their next turn. The game ends after 10 rounds or if a player achieves their objective.

Victory conditions and end of the game

The game ends after 10 rounds or as soon as a player meets their objective. The Fire player wins by placing all 16 burning or charred terrain tiles. The Water player wins by eliminating all Flame figures from the board or if Fire fails to meet their objective by the end of the 10th round. 
Tiles transformed into mud or charred terrain become permanent, altering the board’s dynamics for subsequent turns and adding spatial and temporal strategy. A full game lasts about 20 minutes, making it a quick yet tactically rich experience, perfect for a strategic break.

Contents

  • 1 game board (forest clearing)
  • 2 Spirit cards (Fire and Water)
  • 2 Aid cards (action summaries)
  • 1 Wave figure (for the Water player)
  • 3 Flame figures (for the Fire player)
  • 10 Turn tokens (countdown)
  • 3 Puddle / Mud tiles (double-sided)
  • 16 Burning / Charred terrain tiles (double-sided)
  • 1 rulebook

Technical sheet

Description

Player objectives, game mechanics and lore 

Himizu depicts an asymmetric duel between the spirits of Fire (Hi) and Water (Mizu) in a forest clearing. The Fire player aims to burn the forest by placing burning or charred terrain tiles, while the Water player must resist by extinguishing flames and blocking the fire’s spread. The game’s core mechanic revolves around power management: using special abilities costs Power Tokens that are immediately given to the opponent, creating tension between aggressive plays and indirectly empowering the rival. 
The game’s uniqueness lies in its asymmetric balance. Both players have opposing objectives, strengths, and weaknesses, yet share the same core mechanics. The double-sided tiles (puddles/mud for Water, burning/charred terrain for Fire) permanently alter the board, shifting strategies as the game progresses. 

Setting up and playing the game

The game unfolds on a board representing a forest clearing, where each player sets up their figures and tiles according to their element. The Fire player starts with three Flame figures and aims to place all 16 burning or charred terrain tiles within 10 rounds. The Water player uses puddle or mud tiles to extinguish flames and block the fire’s expansion. Each turn begins with a movement phase, followed by a tile-placement or special ability phase. 
The Power system (tokens given to the opponent) adds tactical depth: using a powerful ability may be necessary, but it also empowers the rival for their next turn. The game ends after 10 rounds or if a player achieves their objective.

Victory conditions and end of the game

The game ends after 10 rounds or as soon as a player meets their objective. The Fire player wins by placing all 16 burning or charred terrain tiles. The Water player wins by eliminating all Flame figures from the board or if Fire fails to meet their objective by the end of the 10th round. 
Tiles transformed into mud or charred terrain become permanent, altering the board’s dynamics for subsequent turns and adding spatial and temporal strategy. A full game lasts about 20 minutes, making it a quick yet tactically rich experience, perfect for a strategic break.

Contents

  • 1 game board (forest clearing)
  • 2 Spirit cards (Fire and Water)
  • 2 Aid cards (action summaries)
  • 1 Wave figure (for the Water player)
  • 3 Flame figures (for the Fire player)
  • 10 Turn tokens (countdown)
  • 3 Puddle / Mud tiles (double-sided)
  • 16 Burning / Charred terrain tiles (double-sided)
  • 1 rulebook

Technical sheet

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