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Adventures in the Household - Core Rulebook 5E

Reference: 2LMAITH001

Adventures in the Household is a 5E supplement about Littlings, little folks living grand-tiny adventures in a big abandoned House.
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Adventures in the Household - Core Rulebook 5E

Description

Explore the house in this tiny setting for the world's greatest RPG

Adventures in the Household is a 5E supplement about Littlings, little folks living grand-tiny adventures in a big abandoned House. Set in a regency-like era, 100 years after the disappearance of the Master, Adventures in the Household features an immersive lore that takes players into a unique setting.

Players of Adventures in the Household take on the role of littlings, little beings of the Little Folk from European folklore. In the Core Rulebook you will find 4 different Folks:
  • The Faeries: Known for their grace, and for the beauty of their dragonfly wings.
  • The Boggarts: The strongest and most loyal among all the little people.
  • The Sluagh: The outsiders from Farbeyond, able to regenerate from even deadly wounds
  • The Sprites: Who share an ancestral bond with the Household Fire, Water or Air.
In The Core Rulebook you will also find 6 Professions (Classes), each with 6 different Vocations to choose from:
  • Soldiers: Strong, competent littlings who aren’t afraid to face grueling training to prepare for an even tougher profession.
  • Scholars: This is the profession of all littlings who focus on studying one or more subjects in depth. For examples diplomats and detectives, as well as doctors, engineers, and architects.
  • Hunters: The valiant hunters are littlings who dedicate their life to driving rats, centipedes, and spiders of all shapes and sizes out of our land
  • Criminals: This is the profession of swindlers, dodgers, and scam-artists of all sorts, with their wide smiles and open pockets, eager to be lined.
  • Duelists: Duelists are the keepers of an ancient art handed down in old academies, an art of war that originated when war was a cleaner, more romantic affair.
  • Animal Handlers: Handlers devote their lives to  taking care of animals. Could you imagine the House with no riding mice, no gecko shows, no pet bumblebees, or no watch beetles?
Core Rulebook: 300+ pages, hardcover, soft touch finish. The Core Rulebook contains all the new rules and mechanics, the lore of the House, and the Household Bestiary.

Technical sheet

Description

Explore the house in this tiny setting for the world's greatest RPG

Adventures in the Household is a 5E supplement about Littlings, little folks living grand-tiny adventures in a big abandoned House. Set in a regency-like era, 100 years after the disappearance of the Master, Adventures in the Household features an immersive lore that takes players into a unique setting.

Players of Adventures in the Household take on the role of littlings, little beings of the Little Folk from European folklore. In the Core Rulebook you will find 4 different Folks:
  • The Faeries: Known for their grace, and for the beauty of their dragonfly wings.
  • The Boggarts: The strongest and most loyal among all the little people.
  • The Sluagh: The outsiders from Farbeyond, able to regenerate from even deadly wounds
  • The Sprites: Who share an ancestral bond with the Household Fire, Water or Air.
In The Core Rulebook you will also find 6 Professions (Classes), each with 6 different Vocations to choose from:
  • Soldiers: Strong, competent littlings who aren’t afraid to face grueling training to prepare for an even tougher profession.
  • Scholars: This is the profession of all littlings who focus on studying one or more subjects in depth. For examples diplomats and detectives, as well as doctors, engineers, and architects.
  • Hunters: The valiant hunters are littlings who dedicate their life to driving rats, centipedes, and spiders of all shapes and sizes out of our land
  • Criminals: This is the profession of swindlers, dodgers, and scam-artists of all sorts, with their wide smiles and open pockets, eager to be lined.
  • Duelists: Duelists are the keepers of an ancient art handed down in old academies, an art of war that originated when war was a cleaner, more romantic affair.
  • Animal Handlers: Handlers devote their lives to  taking care of animals. Could you imagine the House with no riding mice, no gecko shows, no pet bumblebees, or no watch beetles?
Core Rulebook: 300+ pages, hardcover, soft touch finish. The Core Rulebook contains all the new rules and mechanics, the lore of the House, and the Household Bestiary.

Technical sheet

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