The Land of 1000 Nations allows you to play as natives of the Woven Lands continent (inspired and written by authors native to North America), who are experiencing culture shock due to the arrival of Thean colonists...
This is a very rich guide presenting many tribes, places, and beliefs never before seen.
This part of the 7th Sea universe is rich in cultural diversity and spirituality. Heroes will discover a vibrant world where traditions, magic, and relationships with spirits shape everyday life, but which is threatened by the arrival of settlers from another continent!
You will find myths and legends to enrich your roleplay, character and sorcery options, secret societies, and strange creatures.
Several new Nations are detailed in this supplement.
The Confederation of Dawn, in the east, is a people guided by spirits and dreams, confronted with the cultural shock of the arrival of the Thean colonists. They are specialists in Medicine, a healing magic.
The Sertepe Alliance, neighbors of the Confederation of Dawn, have been fighting the Atabéan Trading Company for ten years, which is slowly exhausting them. Their knowledge of engineering and chemistry allows them to build large cities and use powder weapons.
The Treaty People, far to the west, are a powerful alliance of five nations that must manage the Shimmer, a region where the spirit world mingles with our own, on their border...
Finally, the Atabéan colony is a city full of plots, NPCs, and story hooks, an ideal “starting point” if you are playing on the side of the Théans.
Requires the core rulebook.
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