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Biddle

Reference: AMI02552

Biddle is a dice betting game. Score points to win the game!

  • German
  • From 8 years old
  • less than 30mn
  • 2 to 5 players

16,95€

  • Shipping costs from €1.95 - Free shipping on orders over €60 (metropolitan France)

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  • Description
  • Technical sheet

Biddle

Description

Place your bets, roll the dice, and keep your fingers crossed!

On each turn of Biddle, players must complete a challenge involving rolling a specific combination with six dice, such as two sets of three of a kind, a total of less than 12, or four 3s and two 5s.

The first player states the number of dice rolls they believe will be sufficient to complete the challenge. Each subsequent player may either accept this bid, suggest a lower number of rolls, or withdraw from the bidding phase if they believe the challenge cannot be met with the number of rolls stated.

Once at least one person has withdrawn and all players have been divided into two teams, the players who placed bids attempt to meet the challenge. If they succeed, they score points; if not, the sceptics score.

The game is played over ten rounds, with the points increasing as the rounds progress. Points can be scored both by challenging the bets and by meeting them, and at the end, the player who has scored the most points wins the game.

Technical sheet

Description

Place your bets, roll the dice, and keep your fingers crossed!

On each turn of Biddle, players must complete a challenge involving rolling a specific combination with six dice, such as two sets of three of a kind, a total of less than 12, or four 3s and two 5s.

The first player states the number of dice rolls they believe will be sufficient to complete the challenge. Each subsequent player may either accept this bid, suggest a lower number of rolls, or withdraw from the bidding phase if they believe the challenge cannot be met with the number of rolls stated.

Once at least one person has withdrawn and all players have been divided into two teams, the players who placed bids attempt to meet the challenge. If they succeed, they score points; if not, the sceptics score.

The game is played over ten rounds, with the points increasing as the rounds progress. Points can be scored both by challenging the bets and by meeting them, and at the end, the player who has scored the most points wins the game.

Technical sheet

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