Arkhanval is a world and an original role-playing game by Jean-Marc Gilet.
The world has constantly seen new peoples and species emerge and disappear. A multitude of creatures roam the lands and oceans of Arkhanval. Born out of the chaos of the First Age or during the centuries that followed, they provide opportunities for terrifying, unusual, or wonderful encounters.
The GM's Guide presents some of these creatures, some of which are unique, that the shadowguards will have the opportunity to discover during their adventures.
Influenced by the dreams and nightmares of reckless dreamers, the sleeping consciousness of Arkhanval continues to create and alter reality despite all the efforts of the Guardians of old to stabilize it.
In this book, you will find many elements that will allow your characters to experience these manifestations of chaos that can make everyday life most unusual.
Two scenarios are also included. Each one will be an opportunity to discover different facets of Arkhanval's magic as well as important chapters in the history of the world. One of them will allow the Shadowguards to access a fabulous level of knowledge thanks to an
exceptional discovery.
This book contains:
• Game aids for GMs
• Tips for creating NPCs
• NPC profiles or pre-generated characters
• a gallery of creatures and legendary beings, with their characteristics
• revelations about the Aes Sidh, the terrible threat hanging over Arkhanval
• two ready-to-play scenarios
The Arkhanval Rulebook is sold separately. It is necessary to fully exploit this work dedicated to all Arkhanval game masters.
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