Explore all our board games! Right here

Explore all our board games! Right here

New
Dragon Eclipse: Mystling Academy - Fale
Dragon Eclipse: Mystling Academy - Fale
Dragon Eclipse: Mystling Academy - Fale
Dragon Eclipse: Mystling Academy - Fale
Dragon Eclipse: Mystling Academy - Fale
Dragon Eclipse: Mystling Academy - Fale
Dragon Eclipse: Mystling Academy - Fale
Dragon Eclipse: Mystling Academy - Fale

Dragon Eclipse: Mystling Academy - Fale

Reference: AWRMYAC04FR

Dragon Eclipse: Mystling Academy: Fale is an expansion for the tactical dueling game Dragon Eclipse. This highly mobile sea Mystling ignores fatigue effects to chain together actions.

  • French
  • From 14 years old
  • less than 30mn
  • 1 to 2 players
Pre-order : Fin Novembre

7,95€

  • Shipping costs from €1.95 - Free shipping on orders over €60 (metropolitan France)

  • Your order will be shipped with care

  • Secure payment

  • Description
  • Technical sheet
  • Related products
Dragon Eclipse: Mystling Academy - Fale

Dragon Eclipse: Mystling Academy - Fale

Description

Dragon Eclipse: Mystling Academy - Fale, a tireless marine fighter for your duels

Dragon Eclipse: Mystling Academy - Fale is an expansion for the tactical dueling game Mystling Academy, set in Awaken Realms’ Dragon Eclipse universe, and is played by 1 or 2 players. The goal is to win a duel against an opponent by commanding a Mystling in a combat arena using its own deck of action cards.

In the game’s universe, Fale is a sea-dwelling Mystling with an endearing appearance but sharp teeth and a powerful tail, known in the lore for rescuing shipwrecked sailors rather than seeking confrontation. What sets him apart is his high mobility in the arena and his ability to ignore fatigue effects—a mechanic that typically limits a Mystling’s actions as the battle progresses.

Mobility and Fatigue Management

To play as Fale, you’ll need a compatible starter set, whether it’s the Mystling Academy set or the core game Dragon Eclipse. His miniature, action card deck, and any additional cards are added to the available content to build your team. During the game, each player plays cards to move their miniature around the arena, attack, or activate specific abilities.

Thanks to his immunity to fatigue, Fale can chain together actions without suffering the limitations that usually affect other Mystlings toward the end of combat, which encourages an active and consistent playstyle rather than cautious resource management.

Duel Outcomes and the Tactical Advantage Provided by Fale

A duel ends when one of the two Mystlings is defeated, in games that typically last about thirty minutes. With Fale, the lack of a fatigue penalty allows you to maintain constant pressure on your opponent until the very last turns, without having to hold back on your actions as is often the case with other Mystlings.

This tactical advantage particularly benefits players who prefer a dynamic and repetitive playstyle, where consistent action takes precedence over occasional high-powered moves.

Contents

  • 1 Mystling miniature
  • 1 Fale starting card
  • 6 Action cards
  • 7 Standard cards
  • 1 Small card
  • 1 Divider
  • 2 Tokens

Technical sheet

Description

Dragon Eclipse: Mystling Academy - Fale, a tireless marine fighter for your duels

Dragon Eclipse: Mystling Academy - Fale is an expansion for the tactical dueling game Mystling Academy, set in Awaken Realms’ Dragon Eclipse universe, and is played by 1 or 2 players. The goal is to win a duel against an opponent by commanding a Mystling in a combat arena using its own deck of action cards.

In the game’s universe, Fale is a sea-dwelling Mystling with an endearing appearance but sharp teeth and a powerful tail, known in the lore for rescuing shipwrecked sailors rather than seeking confrontation. What sets him apart is his high mobility in the arena and his ability to ignore fatigue effects—a mechanic that typically limits a Mystling’s actions as the battle progresses.

Mobility and Fatigue Management

To play as Fale, you’ll need a compatible starter set, whether it’s the Mystling Academy set or the core game Dragon Eclipse. His miniature, action card deck, and any additional cards are added to the available content to build your team. During the game, each player plays cards to move their miniature around the arena, attack, or activate specific abilities.

Thanks to his immunity to fatigue, Fale can chain together actions without suffering the limitations that usually affect other Mystlings toward the end of combat, which encourages an active and consistent playstyle rather than cautious resource management.

Duel Outcomes and the Tactical Advantage Provided by Fale

A duel ends when one of the two Mystlings is defeated, in games that typically last about thirty minutes. With Fale, the lack of a fatigue penalty allows you to maintain constant pressure on your opponent until the very last turns, without having to hold back on your actions as is often the case with other Mystlings.

This tactical advantage particularly benefits players who prefer a dynamic and repetitive playstyle, where consistent action takes precedence over occasional high-powered moves.

Contents

  • 1 Mystling miniature
  • 1 Fale starting card
  • 6 Action cards
  • 7 Standard cards
  • 1 Small card
  • 1 Divider
  • 2 Tokens

Technical sheet

Related products

Congratulations
Your product has been added to the cart.
My cart
( items)
( item)
( items)
( item)
Add wish list

Select the list of your choice

You must be logged in to edit your wish lists.

Log in