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Reference: BLU-AWA
In A_way, players take part in the legendary space race of the Quazary galaxy. Each pilot starts from their own base… which also serves as an opponent’s finish line.
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Your mission, should you choose to accept it: reach your base before your opponents to win the race!
Avoid the traps and carve your way through using cards. Your path takes you from station to station, but the direction of the arrows can either give you an advantage or block your way.
That’s where Exploration cards come in: create a new path to reach your base. Using Action cards, you can rotate cards or even remove them. If your Action cards belong to the same faction, you can play as many cards of that faction as you like! Then, victory is yours!
On your turn, you combine movement and card play to advance your ship. Players move from station to station, following one-way routes and mandatory checkpoints, while avoiding landing on the same station as an opponent. Cards drawn from a shared deck allow players to manipulate the board, trigger special effects, teleport through vortexes, or disrupt their rivals. You can play individual cards or powerful combos from the same faction, discard cards to refresh your hand, and earn an extra move each turn for well-timed accelerations.
Positioning and timing are key: you can jump over opponent ships if conditions allow, anticipate blocked paths, and adapt to changes in the board layout. The game ends immediately when a player reaches the opponent’s base (or the base directly opposite their own in three- or four-player games).
Your mission, should you choose to accept it: reach your base before your opponents to win the race!
Avoid the traps and carve your way through using cards. Your path takes you from station to station, but the direction of the arrows can either give you an advantage or block your way.
That’s where Exploration cards come in: create a new path to reach your base. Using Action cards, you can rotate cards or even remove them. If your Action cards belong to the same faction, you can play as many cards of that faction as you like! Then, victory is yours!
On your turn, you combine movement and card play to advance your ship. Players move from station to station, following one-way routes and mandatory checkpoints, while avoiding landing on the same station as an opponent. Cards drawn from a shared deck allow players to manipulate the board, trigger special effects, teleport through vortexes, or disrupt their rivals. You can play individual cards or powerful combos from the same faction, discard cards to refresh your hand, and earn an extra move each turn for well-timed accelerations.
Positioning and timing are key: you can jump over opponent ships if conditions allow, anticipate blocked paths, and adapt to changes in the board layout. The game ends immediately when a player reaches the opponent’s base (or the base directly opposite their own in three- or four-player games).