flag_enflag_fricon_affiliationicon_cardsicon_charactersicon_chequeicon_coeuricon_compteicon_diceicon_discordicon_discounticon_facebookicon_figurineicon_filtericon_gifticon_helmeticon_instagramicon_lightningicon_meeple_circleicon_meepleicon_meeplesicon_megaphoneicon_opinion-bubbleicon_pandaicon_paniericon_pen-brushicon_percenticon_playicon_postmanicon_ribbonicon_rocketicon_rssicon_sherifficon_smiley-negativeicon_smiley-positiveicon_sorticon_staricon_swordsicon_tankicon_threadsicon_thumbsicon_tiktokicon_top-gamesicon_towericon_twitchicon_twittericon_videoicon_wishlisticon_blueskyicon_youtubeillus_bankwireillus_bubbleillus_cashondeliveryillus_cb_paypalillus_CBillus_chequeillus_rating-starslogo_paypallogo_philibert_noel_bonnetlogo_philibert_noel_tabletlogo_philibert_noellogo_philibertlogo_ukoo

Découvrez les nouveautés de la semaine et les jeux bientôt disponibles !

Cypher System - High Noon At Midnight

MCG402

NewRed price

High Noon at Midnight is your ultimate guide for building, running, and playing Cypher System games set in an uncanny world of six-shooters, wanted posters, card games in smoke-shrouded saloons, and showdowns at high noon—all tainted by magic, horror, and even advanced tech.

  • English

52,95 €

This product is no longer in stock

Shipping from 1.95€ - Free from 60€ (metropolitan France)

Add to a list:

Wishlists

The outlaw’s rotting husk shambles from its grave, seeking vengeance. Better hope your ghost-banishing rounds are chambered, partner! Because you’re riding across a west where hungry tumbleweeds roam, cursed beasts slink through arid canyons, demons in spurs drink whiskey, and justice rides a horse made of hellfire.

High Noon at Midnight is your ultimate guide for building, running, and playing Cypher System games set in an uncanny world of six-shooters, wanted posters, card games in smoke-shrouded saloons, and showdowns at high noon—all tainted by magic, horror, and even advanced tech.

Inside this book you’ll find:

  • A plethora of adventure, worldbuilding, and GM advice for making your western campaigns as uncanny, supernatural, and gritty as you’d like them.
  • New weird-west foci, descriptors, and other character options, so you can build a Trigger-Happy Gunslinger who Spits Fire and Lead, a Risen Alchemist who Gambles It All Away, or even a Slick Lawman who Hits the Saloon.
  • Eerie and terrible creatures such as the nightmarish hellfire steed, dire coyote, fleshmare, and even the reclusive chupacabra. Plus, encounter the just-as-deadly card shark, black bear, and bounty hunter.
  • Optional rules for integrating card games and using the Midnight Deck in your campaign.
  • A complete campaign setting where western themes meet ancient horrors and magic: The Ghost Range. Haunted and demon-plagued, less’n you got a lucky pistol or a death wish, best stay clear of those parts…
  • Three complete adventures, “When the Tomb Moon Is Full,” “Showdown in Alchemy Alley,” and “Five Card Fiasco,” as well as two Cypher Shorts to launch your campaign!

Is a sourcebook for

Sourcebooks

*See our Shipping Conditions