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Reference: DHG-EUSFNE
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While the core game emphasizes stealth, this expansion introduces Nemesis mode, which shifts the focus to combat, survival, and character progression. The nine elite enemies from the core game are reimagined here as true mini-Overlords, each with its own dashboard detailing its abilities, health points, and specific behaviors.
The expansion’s originality lies in its “boss gauntlet” structure: AEGIS operators face a series of increasingly difficult battles against these mini-Overlords before, as the climax, taking on a full-fledged Overlord representing the full extent of the Xethan threat.
To integrate Nemesis into a campaign, players set up the nine mini-Overlord boards, the three double-sided terrain tiles designed for these battles, and the new boss-focused campaign booklet. During these battles, operators collect Resource cards that allow them to acquire upgrades for their team and their AEGIS headquarters between missions.
The expansion offers two campaign formats—short or long—allowing players to choose the length of the journey leading up to the final showdown, while remaining fully compatible with the classic missions from the core game, where the new boss miniatures and mechanics can also be incorporated.
Each mini-Overlord defeated brings the operators closer to the final showdown against the Full Overlord, whose defeat marks the conclusion of the Nemesis campaign. Resources accumulated throughout the battles allow players to strengthen their team as the fights grow more intense, with character progression becoming a central element of success against increasingly formidable opponents.
The game ends with either a collective victory or defeat against this final Overlord, which seals the fate of this hunt against the Xethan elite forces.
Includes stretch goals. Requires the core game.
While the core game emphasizes stealth, this expansion introduces Nemesis mode, which shifts the focus to combat, survival, and character progression. The nine elite enemies from the core game are reimagined here as true mini-Overlords, each with its own dashboard detailing its abilities, health points, and specific behaviors.
The expansion’s originality lies in its “boss gauntlet” structure: AEGIS operators face a series of increasingly difficult battles against these mini-Overlords before, as the climax, taking on a full-fledged Overlord representing the full extent of the Xethan threat.
To integrate Nemesis into a campaign, players set up the nine mini-Overlord boards, the three double-sided terrain tiles designed for these battles, and the new boss-focused campaign booklet. During these battles, operators collect Resource cards that allow them to acquire upgrades for their team and their AEGIS headquarters between missions.
The expansion offers two campaign formats—short or long—allowing players to choose the length of the journey leading up to the final showdown, while remaining fully compatible with the classic missions from the core game, where the new boss miniatures and mechanics can also be incorporated.
Each mini-Overlord defeated brings the operators closer to the final showdown against the Full Overlord, whose defeat marks the conclusion of the Nemesis campaign. Resources accumulated throughout the battles allow players to strengthen their team as the fights grow more intense, with character progression becoming a central element of success against increasingly formidable opponents.
The game ends with either a collective victory or defeat against this final Overlord, which seals the fate of this hunt against the Xethan elite forces.
Includes stretch goals. Requires the core game.