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Deadlands The Weird West - Core Rulebook

Reference: S2P10220

Deadlands The Weird West is an action horror role-playing game with a Western fantasy atmosphere.
  • English

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  • Technical sheet
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Deadlands The Weird West - Core Rulebook

Description

Welcome to the Wild Weird West!

The year is 1884. People from all over the world travel to the American frontier in search of opportunity, freedom and wide open spaces. But danger awaits them.

Some say there are more than just wild creatures on these lonely trails. Some say there are monsters, creatures born of the darkest fears that an insidious and overwhelming evil brings to life.

Here, the night seems a little darker, the distance between cities a little greater, and something is profoundly changing the landscape itself.

But these hard times also create great heroes, who rise up across the West to fight the cold grip of evil, armed with a trusty six-shooter, a holy tomahawk, a sacred miracle, or a magical spell.

Think you have what it takes to join them, amigo?

This book gives the Marshal (Game Master) a complete overview of the Weird West along with an adventure generator and enough scoundrels, vermin and creatures to keep a group busy until the end of time!

This book requires the Savage Worlds Adventure Edition core rules to play.


Technical sheet

Description

Welcome to the Wild Weird West!

The year is 1884. People from all over the world travel to the American frontier in search of opportunity, freedom and wide open spaces. But danger awaits them.

Some say there are more than just wild creatures on these lonely trails. Some say there are monsters, creatures born of the darkest fears that an insidious and overwhelming evil brings to life.

Here, the night seems a little darker, the distance between cities a little greater, and something is profoundly changing the landscape itself.

But these hard times also create great heroes, who rise up across the West to fight the cold grip of evil, armed with a trusty six-shooter, a holy tomahawk, a sacred miracle, or a magical spell.

Think you have what it takes to join them, amigo?

This book gives the Marshal (Game Master) a complete overview of the Weird West along with an adventure generator and enough scoundrels, vermin and creatures to keep a group busy until the end of time!

This book requires the Savage Worlds Adventure Edition core rules to play.


Technical sheet

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