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7th Seal

Reference: BG7THSML

7th Seal is a tactical dice game where the player takes on the role of a hero facing four waves of monsters to break the seven seals of an ancient scroll. The goal: defeat Overlords and their minions by managing a pool of colored dice.

  • English
  • From 10 years old
  • 30mn to 1h
  • 1 player
Pre-order : Novembre 2026

24,95€

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7th Seal

Description

Face the judgment of the end times completely alone! 

Your goal is to break the seals of an ancient scroll and defy the wrath of a supreme being who has unleashed a horde of furious beasts and demons intent on annihilating humanity. Use your dice wisely and prove you can convince the Great Creator to grant humanity a second chance. Designed by Julio Falagán and illustrated by Will Kirkby, 

7th Seal is a solo game for players aged 10 and up, with sessions lasting 30 to 45 minutes. 

Your objective is to break the seven seals that enclose the book of the Supreme Being and face the apocalyptic judgment written within. To do so, you will have to overcome four waves; in each wave, you must defeat an Overlord and, if possible, the Minions that accompany him. If you fail to eliminate the Minions, they will hinder your mission. Each seal you open brings you a little closer to humanity's ultimate fate. 
At the start of your turn, you roll your available dice and then assign the results to cards to perform actions, such as attacking, defending, regaining health, or using abilities. If you defeat minions, you can keep their dice and gain a one-time ability. After your turn, the enemy plays. Both the minions and the Overlord will activate their abilities and attack you. If you survive, you get another turn. If you manage to reduce the Overlord's health to zero, you've cleared the wave. You gain a permanent ability and the chance to start the next wave. You achieve final victory by defeating the Overlord of the fourth wave.

Contents

  • 21 custom dice (4 colors: pink for Life, yellow for Strength, turquoise for Cunning, black for Wild).
  • 70 cards: 4 Hero cards (e.g., Gilgamesh, Nuwa). 4 Ancestral Place cards (e.g., Stonehenge, Uluru). 4 Overlord cards (bosses for Waves 1–4). 40 Minion cards. 16 Skill cards (8 permanent, 8 one-shot).
  • 5 markers (Health tracker, Seal progression).
  • 1 dice bag (fabric).
  • 1 rulebook (compact, multilingual).

Technical sheet

Description

Face the judgment of the end times completely alone! 

Your goal is to break the seals of an ancient scroll and defy the wrath of a supreme being who has unleashed a horde of furious beasts and demons intent on annihilating humanity. Use your dice wisely and prove you can convince the Great Creator to grant humanity a second chance. Designed by Julio Falagán and illustrated by Will Kirkby, 

7th Seal is a solo game for players aged 10 and up, with sessions lasting 30 to 45 minutes. 

Your objective is to break the seven seals that enclose the book of the Supreme Being and face the apocalyptic judgment written within. To do so, you will have to overcome four waves; in each wave, you must defeat an Overlord and, if possible, the Minions that accompany him. If you fail to eliminate the Minions, they will hinder your mission. Each seal you open brings you a little closer to humanity's ultimate fate. 
At the start of your turn, you roll your available dice and then assign the results to cards to perform actions, such as attacking, defending, regaining health, or using abilities. If you defeat minions, you can keep their dice and gain a one-time ability. After your turn, the enemy plays. Both the minions and the Overlord will activate their abilities and attack you. If you survive, you get another turn. If you manage to reduce the Overlord's health to zero, you've cleared the wave. You gain a permanent ability and the chance to start the next wave. You achieve final victory by defeating the Overlord of the fourth wave.

Contents

  • 21 custom dice (4 colors: pink for Life, yellow for Strength, turquoise for Cunning, black for Wild).
  • 70 cards: 4 Hero cards (e.g., Gilgamesh, Nuwa). 4 Ancestral Place cards (e.g., Stonehenge, Uluru). 4 Overlord cards (bosses for Waves 1–4). 40 Minion cards. 16 Skill cards (8 permanent, 8 one-shot).
  • 5 markers (Health tracker, Seal progression).
  • 1 dice bag (fabric).
  • 1 rulebook (compact, multilingual).

Technical sheet

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