There was a certain atmosphere in the air. As he recharged the magic crystal in his wand, Orly suddenly sensed a change he couldn't quite put his finger on. Usually, this ritual took only a few seconds before the crystal began to work. But not today... It took him several minutes to gather the power needed to charge his wand for the adventurous journey ahead. As he waited for the crystal's blessing, he noticed something dark. Something was lurking in the mist, absorbing the essential and indispensable power of the crystal fragments that orbited their world, Amanaar. Faced with this immense threat to their habitat, Orly decided to go on a journey, visiting some of Amanaar's remarkable creatures in search of the dark power that threatened their very lives. Never in his humble existence would he have imagined that some of his friends would turn against him in a battle for the Lost Lights of Amanaar.
In Lost Lumina, two players compete with their diverse groups of animal characters for control of the regions of Amanaar. At the beginning, each player chooses 10 cards from 27 beautifully illustrated individual cards.
On your turn, you play a card from your hand and perform a number of actions equal to the action point value indicated on the card.
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