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In Suspicion, players must collaborate and communicate to pass cards to each other in order to get rid of the night cards and only turn over day cards in the center of the table.
But hidden among the “Day” and ‘Night’ cards are also “Snake” cards. Players who hold these cards will then aim to prevent the day from breaking or pass their “Snake” card to another player.
Your role and objective may therefore change during the game. Who to believe and for how long? Bluffing, negotiation, betrayal, and strategy are all on the menu in this game written by the Brand family (Exit, Mito, Encore!).
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