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Warcrow - Feudom Officers

Reference: WW05002-0045FR

2 unpainted Warcrow miniatures.
  • French, English

31,50€

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  • Description
  • Technical sheet

Warcrow - Feudom Officers

Description

The Magister is a commander who acts as an inspirational leader and tactical coordinator. His value lies not in his personal combat prowess, but in his unique ability to empower the non-Noble units in his army, acting as a catalyst that transforms ordinary troops into effective forces.

What do they bring to your army?
  • Allows multiple activation of units that do not have the Noble keyword.
  • Provides extra command tokens by including non-Noble units.
  • Takes advantage of forming a mixed army of Nobles and commoners.
The Commander is designed for armies that seek to dominate the battlefield through objective control and unit synergy.
  • His “It Shall Not Fall!” ability actively negates the opponent's strategy. His mere presence on the battlefield influences objectives from a safe distance, forcing your opponent to recalculate their plans for conquest.
  • Allows Noble or Knight units to activate twice, either to move to a key position, charge, or use an ability.

Technical sheet

Description

The Magister is a commander who acts as an inspirational leader and tactical coordinator. His value lies not in his personal combat prowess, but in his unique ability to empower the non-Noble units in his army, acting as a catalyst that transforms ordinary troops into effective forces.

What do they bring to your army?
  • Allows multiple activation of units that do not have the Noble keyword.
  • Provides extra command tokens by including non-Noble units.
  • Takes advantage of forming a mixed army of Nobles and commoners.
The Commander is designed for armies that seek to dominate the battlefield through objective control and unit synergy.
  • His “It Shall Not Fall!” ability actively negates the opponent's strategy. His mere presence on the battlefield influences objectives from a safe distance, forcing your opponent to recalculate their plans for conquest.
  • Allows Noble or Knight units to activate twice, either to move to a key position, charge, or use an ability.

Technical sheet

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