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Model’s Counterattack 1944

Reference: SODDIS202501

MODEL’S COUNTERATTACK is the first in a series of games designed by famous game designers that portray different campaigns of the World War 2 on the operational level. Each game will a very unique game situation. The series will have easy to learn and remember rules, intuitive mechanics and procedures.

  • English, Italian
  • From 14 years old
  • 3 to 4h
  • 1 to 2 players
Pre-order : Juillet
Early bird offer : 12d 18h 38m 40s

56,05€

59,00€

-5%

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  • Description
  • Technical sheet

Model’s Counterattack 1944

Description

Model’s Counterattack Warsaw 1944
Eastern Front, Summer 1944: Soviet forces launch a major offensive, codenamed BAGRATION, which destroys a large portion of the German army positioned in the central sector. The Soviets advance as far as the Vistula River, reaching the outskirts of Warsaw. General Model, by rallying some relatively intact forces and counterattacking from various directions, manages to halt the offensive, at least temporarily. All this occurs as Warsaw rises up, and, a little further south in Magnuszew, other Soviet forces succeed in crossing to the western side of the Vistula, creating a dangerous bridgehead...
The players alternate, during each round of the game, according to a scheme that tries to trace the main operational differences existing between the two armies; the Soviet player activates (or rather moves and fights), whole formations, in this case army corps; MODEL’S COUNTERATTACK the German player, thanks to the operational flexibility that the Wehrmacht still had at this time, can activate in the same phase, any unit(s) on the field, even belonging to different formations, as long as it has not already been activated. The following sequence of phases constitutes a game turn and is repeated until the last turn has been played or decisive victory conditions have been met.
Sergio Schiavi, one of the best graphic artists in the business, is in charge of the artwork. He is well known for his beautiful map artwork and straight forward counter design. Gamers can expect beautiful, era-style maps and counters, and they will not be disappointed by his skill and love for detail.
Scale Each hex represents a distance of approximately two kilometers, side to side. Each turn represents one day of real time; units vary from brigade to battalion.
Map It represents the area where the main battles took place, east of Warsaw. Above it is printed a hexagonal grid which serves to regulate some aspects of the game. Warsaw is considered as a single area where only German forces can transit or mass.
Game Components:
1 standard box - 30x22x3.5 cm
1 map - 56x86 cm (22x34 inches)
2 counter sheets, 14.5 mm - (264 counters in total, prerounded corners)
2 player aid and table cards
2 setup and reinforcement cards
1 color rulebook in English and Italian
2 dice

Technical sheet

  • Author(s)
  • Language(s)
  • Country of origin
  • Warning(s)
    Warning! Not suitable for children under 3 years of age. Small parts. Choking hazard.
  • EAN 2100001350000
  • Publishers Sound of Drums

Description

Model’s Counterattack Warsaw 1944
Eastern Front, Summer 1944: Soviet forces launch a major offensive, codenamed BAGRATION, which destroys a large portion of the German army positioned in the central sector. The Soviets advance as far as the Vistula River, reaching the outskirts of Warsaw. General Model, by rallying some relatively intact forces and counterattacking from various directions, manages to halt the offensive, at least temporarily. All this occurs as Warsaw rises up, and, a little further south in Magnuszew, other Soviet forces succeed in crossing to the western side of the Vistula, creating a dangerous bridgehead...
The players alternate, during each round of the game, according to a scheme that tries to trace the main operational differences existing between the two armies; the Soviet player activates (or rather moves and fights), whole formations, in this case army corps; MODEL’S COUNTERATTACK the German player, thanks to the operational flexibility that the Wehrmacht still had at this time, can activate in the same phase, any unit(s) on the field, even belonging to different formations, as long as it has not already been activated. The following sequence of phases constitutes a game turn and is repeated until the last turn has been played or decisive victory conditions have been met.
Sergio Schiavi, one of the best graphic artists in the business, is in charge of the artwork. He is well known for his beautiful map artwork and straight forward counter design. Gamers can expect beautiful, era-style maps and counters, and they will not be disappointed by his skill and love for detail.
Scale Each hex represents a distance of approximately two kilometers, side to side. Each turn represents one day of real time; units vary from brigade to battalion.
Map It represents the area where the main battles took place, east of Warsaw. Above it is printed a hexagonal grid which serves to regulate some aspects of the game. Warsaw is considered as a single area where only German forces can transit or mass.
Game Components:
1 standard box - 30x22x3.5 cm
1 map - 56x86 cm (22x34 inches)
2 counter sheets, 14.5 mm - (264 counters in total, prerounded corners)
2 player aid and table cards
2 setup and reinforcement cards
1 color rulebook in English and Italian
2 dice

Technical sheet

  • Author(s)
  • Language(s)
  • Country of origin
  • Warning(s)
    Warning! Not suitable for children under 3 years of age. Small parts. Choking hazard.
  • EAN 2100001350000
  • Publishers Sound of Drums
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