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Reference: GGBPKS01
Dice Clash captures the twists and turns of battle through an ingenious dice-placement system that is easy to learn but offers great tactical depth.
15,95€
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Six warriors bring their unique battle grids and special abilities to the battlefield. Every move serves both as a defense and a counterattack, creating an intense game full of twists and turns!
Take on the role of one of six warriors fighting to achieve immortality.
Players have unique warriors equipped with their own 9-square combat grid, 6 black dice, 2 white dice, and 1 red die. These dice make up their dice reserve.
On each turn, you play a single die from your reserve onto one of the empty squares on your combat grid. The die’s value interacts with the square where you place it to determine your die’s attack and defense values. Players must defend with a value higher than their opponent’s attack. However, attacks of 6 or higher can be parried with a defense of 1.
Playing a white die allows you to re-roll your remaining die reserve. Your red die activates your unique warrior power.
The game continues until a player loses because they cannot respond to an attack. The loser flips their warrior and grid to their damaged side, where they have more powerful options for the next turn. The game continues until a warrior wins 2 battles.
Six warriors bring their unique battle grids and special abilities to the battlefield. Every move serves both as a defense and a counterattack, creating an intense game full of twists and turns!
Take on the role of one of six warriors fighting to achieve immortality.
Players have unique warriors equipped with their own 9-square combat grid, 6 black dice, 2 white dice, and 1 red die. These dice make up their dice reserve.
On each turn, you play a single die from your reserve onto one of the empty squares on your combat grid. The die’s value interacts with the square where you place it to determine your die’s attack and defense values. Players must defend with a value higher than their opponent’s attack. However, attacks of 6 or higher can be parried with a defense of 1.
Playing a white die allows you to re-roll your remaining die reserve. Your red die activates your unique warrior power.
The game continues until a player loses because they cannot respond to an attack. The loser flips their warrior and grid to their damaged side, where they have more powerful options for the next turn. The game continues until a warrior wins 2 battles.