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In May 1618, two imperial regents of the Habsburg Empire, along with their secretary, were thrown out the window of the Council Chamber at Prague Castle for violating an agreement guaranteeing the religious rights of Protestants. This event, known as the “Defenestration of Prague,” marked the beginning of thirty years of bloody war: the Thirty Years’ War.
Cuius Regio: The Thirty Years War 1618-1648 includes scenarios covering the Bohemian Revolt, the Danish intervention, the Swedish intervention, the French intervention, as well as a 31-turn Thirty Years’ War campaign spanning from 1618 to 1648. Each scenario is unique, and the game can be played in as little as an hour and a half (for a short scenario) or span multiple sessions for the full campaign.
The duration of each turn is variable and depends on the number of armies on the map as well as how those armies are employed. Armies can conduct multiple operations during a turn, but the more they conduct, the less effective they become.
Combat is an integrated system for campaign battles and sieges; it is resolved by a die roll, modified by the command, composition, and condition of each army, using a simple combat results table.
In May 1618, two imperial regents of the Habsburg Empire, along with their secretary, were thrown out the window of the Council Chamber at Prague Castle for violating an agreement guaranteeing the religious rights of Protestants. This event, known as the “Defenestration of Prague,” marked the beginning of thirty years of bloody war: the Thirty Years’ War.
Cuius Regio: The Thirty Years War 1618-1648 includes scenarios covering the Bohemian Revolt, the Danish intervention, the Swedish intervention, the French intervention, as well as a 31-turn Thirty Years’ War campaign spanning from 1618 to 1648. Each scenario is unique, and the game can be played in as little as an hour and a half (for a short scenario) or span multiple sessions for the full campaign.
The duration of each turn is variable and depends on the number of armies on the map as well as how those armies are employed. Armies can conduct multiple operations during a turn, but the more they conduct, the less effective they become.
Combat is an integrated system for campaign battles and sieges; it is resolved by a die roll, modified by the command, composition, and condition of each army, using a simple combat results table.