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Fields of Despair, 2nd Printing
Fields of Despair, 2nd Printing
Fields of Despair, 2nd Printing
Fields of Despair, 2nd Printing

Fields of Despair, 2nd Printing

Reference: GMT1602

Fields of Despair: France 1914-1918 is a strategic World War I wargame for 1 to 2 players designed by Kurt Keckley. Command the Allies or Central Powers on the Western Front while managing warfare, technology, logistics, and one of the most innovative fog-of-war systems in modern wargaming.

  • English
  • from 13 years
  • 3 to 4h
  • 2 players

89,95€

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  • Description
  • Technical sheet
Fields of Despair, 2nd Printing

Fields of Despair, 2nd Printing

Description

Fields of Despair, World War I at the strategic level

Fields of Despair places players in command of either the Allies or the Central Powers on the Western Front from 1914 to 1918. Beyond battlefield operations, players must manage wartime economies, technological development, logistics, and military campaigns across land, sea, and air.

An innovative fog-of-war system

The game's most distinctive feature is its block system. Unlike traditional block games where strength values are relatively limited, blocks in Fields of Despair can range from 0 to 20. A single block may conceal a massive army or merely represent a deceptive feint, creating constant uncertainty and tension.

Build your strategy in secret

A unique Strategic Reorganization phase allows players to secretly prepare major offensives and troop concentrations. Even after contact is made, information remains hidden until aerial reconnaissance is conducted or a major assault is launched across no man's land.

Manage the war effort

Economic resources decline as the war drags on, forcing players to make difficult decisions. Supply, logistics, artillery, aircraft production, naval warfare, and technological research all compete for limited resources. New technologies such as tanks, poison gas, gas masks, and improved aircraft can dramatically alter the course of the conflict.

Campaigns and alternate history possibilities

The game includes a full 1914-1918 historical campaign as well as scenarios covering the early, middle, and late stages of the war. Alternate-history setups also allow players to explore different strategic possibilities and outcomes.

Technical sheet

Description

Fields of Despair, World War I at the strategic level

Fields of Despair places players in command of either the Allies or the Central Powers on the Western Front from 1914 to 1918. Beyond battlefield operations, players must manage wartime economies, technological development, logistics, and military campaigns across land, sea, and air.

An innovative fog-of-war system

The game's most distinctive feature is its block system. Unlike traditional block games where strength values are relatively limited, blocks in Fields of Despair can range from 0 to 20. A single block may conceal a massive army or merely represent a deceptive feint, creating constant uncertainty and tension.

Build your strategy in secret

A unique Strategic Reorganization phase allows players to secretly prepare major offensives and troop concentrations. Even after contact is made, information remains hidden until aerial reconnaissance is conducted or a major assault is launched across no man's land.

Manage the war effort

Economic resources decline as the war drags on, forcing players to make difficult decisions. Supply, logistics, artillery, aircraft production, naval warfare, and technological research all compete for limited resources. New technologies such as tanks, poison gas, gas masks, and improved aircraft can dramatically alter the course of the conflict.

Campaigns and alternate history possibilities

The game includes a full 1914-1918 historical campaign as well as scenarios covering the early, middle, and late stages of the war. Alternate-history setups also allow players to explore different strategic possibilities and outcomes.

Technical sheet

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