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Dungeon Degenerates - Dirty Deeds Expansion
Dungeon Degenerates - Dirty Deeds Expansion

Dungeon Degenerates - Dirty Deeds Expansion

Reference: GOBDD023

Dungeon Degenerates - Dirty Deeds Expansion contains a booklet with rules & lore. Featuring four new playable characters: Wasted Youth, Crooked Cop, Bombast Belter & High Alchemist.
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Dungeon Degenerates - Dirty Deeds Expansion

Dungeon Degenerates - Dirty Deeds Expansion

Description

Dungeon Degenerates - Dirty Deeds: an urban expansion for Hand of Doom

Dirty Deeds is an expansion for Dungeon Degenerates: Hand of Doom, the cooperative board game published by Goblinko. It adds four new adventurers (Wasted Youth, Crooked Cop, Bombast Belter, High Alchemist) and deepens the city of Brüttelburg, the corrupt fortress of the Würstreich already present in the base game. The expansion's originality lies in the Dirty Deeds Deck, a set of 24 side-mission cards to complete between main missions, together with a faction system (6 Faction cards) letting players gain influence with groups such as the River Rats or the Imperial Conspirators. These two mechanics open the door to a "Sandbox" mode, where the game no longer follows a linear scenario but a progression based on reputation earned with factions.

Setup and gameplay of the Dirty Deeds expansion

Setup adds the four new adventurers to the existing decks, along with the 16 Encounter cards, 13 Loot cards, 9 Skill cards, and 8 Monster cards specific to the expansion. Two map overlays, including the Undercity Dungeon, are placed on top of the main board to add new locations beneath the city of Brüttelburg, including faction hideouts. During play, players draw Deeds to complete side missions tied to a faction, tracking influence with tokens on the Faction cards, in addition to the usual loot and experience.

Victory conditions of the Dirty Deeds expansion

In Sandbox mode, the game no longer follows the base game's campaign booklet: victory is achieved either by reaching a sufficient influence level with a set number of factions, or by defeating the four Warlords (Brute, Serpent, Slime, and Vampire) who weaken the threat of the Hand of Doom. The 4 Weakness cards added by the expansion are a reminder that this progression carries risk: prolonged exposure to the dangers of Brüttelburg leaves its mark on the adventurers until the game is resolved.

Contents

  • 1 Rulebook
  • 4 Adventurer sheets
  • 4 Standees
  • 2 Map Overlays
  • 24 Deeds Cards
  • 16 Encounter Cards
  • 13 Loot Cards
  • 9 Skill Cards
  • 8 Monster Cards
  • 6 Faction Cards
  • 4 Weakness Cards
  • 48 Counters

Technical sheet

Description

Dungeon Degenerates - Dirty Deeds: an urban expansion for Hand of Doom

Dirty Deeds is an expansion for Dungeon Degenerates: Hand of Doom, the cooperative board game published by Goblinko. It adds four new adventurers (Wasted Youth, Crooked Cop, Bombast Belter, High Alchemist) and deepens the city of Brüttelburg, the corrupt fortress of the Würstreich already present in the base game. The expansion's originality lies in the Dirty Deeds Deck, a set of 24 side-mission cards to complete between main missions, together with a faction system (6 Faction cards) letting players gain influence with groups such as the River Rats or the Imperial Conspirators. These two mechanics open the door to a "Sandbox" mode, where the game no longer follows a linear scenario but a progression based on reputation earned with factions.

Setup and gameplay of the Dirty Deeds expansion

Setup adds the four new adventurers to the existing decks, along with the 16 Encounter cards, 13 Loot cards, 9 Skill cards, and 8 Monster cards specific to the expansion. Two map overlays, including the Undercity Dungeon, are placed on top of the main board to add new locations beneath the city of Brüttelburg, including faction hideouts. During play, players draw Deeds to complete side missions tied to a faction, tracking influence with tokens on the Faction cards, in addition to the usual loot and experience.

Victory conditions of the Dirty Deeds expansion

In Sandbox mode, the game no longer follows the base game's campaign booklet: victory is achieved either by reaching a sufficient influence level with a set number of factions, or by defeating the four Warlords (Brute, Serpent, Slime, and Vampire) who weaken the threat of the Hand of Doom. The 4 Weakness cards added by the expansion are a reminder that this progression carries risk: prolonged exposure to the dangers of Brüttelburg leaves its mark on the adventurers until the game is resolved.

Contents

  • 1 Rulebook
  • 4 Adventurer sheets
  • 4 Standees
  • 2 Map Overlays
  • 24 Deeds Cards
  • 16 Encounter Cards
  • 13 Loot Cards
  • 9 Skill Cards
  • 8 Monster Cards
  • 6 Faction Cards
  • 4 Weakness Cards
  • 48 Counters

Technical sheet

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