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Dungeon Degenerates - Die Wurst Zines 1-4
Dungeon Degenerates - Die Wurst Zines 1-4
Dungeon Degenerates - Die Wurst Zines 1-4
Dungeon Degenerates - Die Wurst Zines 1-4
Dungeon Degenerates - Die Wurst Zines 1-4
Dungeon Degenerates - Die Wurst Zines 1-4
Dungeon Degenerates - Die Wurst Zines 1-4
Dungeon Degenerates - Die Wurst Zines 1-4
Dungeon Degenerates - Die Wurst Zines 1-4
Dungeon Degenerates - Die Wurst Zines 1-4

Dungeon Degenerates - Die Wurst Zines 1-4

Reference: GOBDDZINE1-4

Die Wurst Zines 1-4 bundles the first four issues of the official Dungeon Degenerates: Hand of Doom fanzine, including lore, interviews and 3 exclusive game cards.
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Dungeon Degenerates - Die Wurst Zines 1-4

Dungeon Degenerates - Die Wurst Zines 1-4

Description

Die Wurst Zines 1-4: the official Dungeon Degenerates fanzine

Die Wurst Zines 1-4 bundles the first four issues of the fanzine dedicated to Dungeon Degenerates: Hand of Doom, the cooperative board game published by Goblinko. Created by Sean Äaberg, this fanzine continues the spirit of his earlier PORK magazine and follows a punk-zine format: 32 pages per issue, black and white, stapled, 8.5 x 5.5 inches. Its originality lies in its mixed content: each issue combines cultural articles (music, film, miniatures), artist interviews, and deep dives into the Würstreich lore alongside new playable content.

Content of Die Wurst issues 1 to 4

Issue 1 looks back at the game's inspirations, with features on Ronnie James Dio and filmmaker Terry Gilliam, plus lore on the Gherklins and the Vermus. Issue 2 introduces the first rules for playing Dungeon Degenerates as a tabletop RPG, alongside a profile of the Güttergeist and a piece on Church and State in the Würstreich; it includes the exclusive Güttergeist card. Issue 3 continues the RPG conversion, features the Pickle Imp and the Grummeln, and introduces the "Die Fleischwolf" game variant; it includes the exclusive Pickle Imp card. Issue 4 covers the city of Brüttelburg in depth and features the Eyeball Kid and the Mold Beast; it includes the exclusive Eyeball Kid card.

Using Die Wurst Zines 1-4 with Dungeon Degenerates

The three exclusive cards (Güttergeist, Pickle Imp, Eyeball Kid) plug directly into the Dungeon Degenerates: Hand of Doom decks and therefore require owning the base game to be used in play. The written content can be read independently of the game and is aimed mainly at players who want to dig deeper into the Würstreich lore or try the board-to-tabletop-RPG conversion introduced from issue 2 onward.

Technical sheet

Description

Die Wurst Zines 1-4: the official Dungeon Degenerates fanzine

Die Wurst Zines 1-4 bundles the first four issues of the fanzine dedicated to Dungeon Degenerates: Hand of Doom, the cooperative board game published by Goblinko. Created by Sean Äaberg, this fanzine continues the spirit of his earlier PORK magazine and follows a punk-zine format: 32 pages per issue, black and white, stapled, 8.5 x 5.5 inches. Its originality lies in its mixed content: each issue combines cultural articles (music, film, miniatures), artist interviews, and deep dives into the Würstreich lore alongside new playable content.

Content of Die Wurst issues 1 to 4

Issue 1 looks back at the game's inspirations, with features on Ronnie James Dio and filmmaker Terry Gilliam, plus lore on the Gherklins and the Vermus. Issue 2 introduces the first rules for playing Dungeon Degenerates as a tabletop RPG, alongside a profile of the Güttergeist and a piece on Church and State in the Würstreich; it includes the exclusive Güttergeist card. Issue 3 continues the RPG conversion, features the Pickle Imp and the Grummeln, and introduces the "Die Fleischwolf" game variant; it includes the exclusive Pickle Imp card. Issue 4 covers the city of Brüttelburg in depth and features the Eyeball Kid and the Mold Beast; it includes the exclusive Eyeball Kid card.

Using Die Wurst Zines 1-4 with Dungeon Degenerates

The three exclusive cards (Güttergeist, Pickle Imp, Eyeball Kid) plug directly into the Dungeon Degenerates: Hand of Doom decks and therefore require owning the base game to be used in play. The written content can be read independently of the game and is aimed mainly at players who want to dig deeper into the Würstreich lore or try the board-to-tabletop-RPG conversion introduced from issue 2 onward.

Technical sheet

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