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One Card Dungeon - New Game+

Reference: GRLBLU010779

One Card Dungeon is a minimalist solo game that captures the feel of a dungeon crawler. This New Game+ version includes the base game as well as the first expansion.

  • French
  • From 10 years old
  • 30mn to 1h
  • 1 player
Coming soon : Août
  • Shipping costs from €1.95 - Free shipping on orders over €60 (metropolitan France)

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  • Description
  • Technical sheet
  • Related products

One Card Dungeon - New Game+

Description

A single card but 12 levels to explore, evolving opponents, and dilemmas over which dice to allocate each round.

One Card Dungeon - New Game+ is a solo dungeon-crawling dice-placement game played on a single card.

Fight your way through 12 increasingly difficult levels to reach the ultimate prize—the Scepter of M'Guf-yn. Both the adventurer and the monsters are represented on the card by dice, with the number on top indicating their current health. Each room features a specific monster type, with 1 to 4 of that monster to defeat in each room. The core gameplay mechanic involves rolling three dice, then assigning one die to each of your movement, attack, and defense actions.

Adding your skill levels in each of these areas to the dice you’ve assigned gives you a total number of points in each area to spend; for example, if you have a Movement skill of 3 and assign a 4-sided die to it, you’ll have 7 Movement points to spend this turn.

After each room, you can improve one of your four skills: Movement, Attack, Defense, and Range.

Includes the base game and its expansion, The Return of M’Guf-Yn.

Contents

  • 1 boss die (12-sided)
  • 1 yellow treasure chest die
  • 1 green adventurer die
  • 1 rulebook
  • 2 double-sided dungeon cards
  • 3 black energy dice
  • 4 double-sided class cards
  • 4 white ability dice
  • 4 red monster dice

Technical sheet

Description

A single card but 12 levels to explore, evolving opponents, and dilemmas over which dice to allocate each round.

One Card Dungeon - New Game+ is a solo dungeon-crawling dice-placement game played on a single card.

Fight your way through 12 increasingly difficult levels to reach the ultimate prize—the Scepter of M'Guf-yn. Both the adventurer and the monsters are represented on the card by dice, with the number on top indicating their current health. Each room features a specific monster type, with 1 to 4 of that monster to defeat in each room. The core gameplay mechanic involves rolling three dice, then assigning one die to each of your movement, attack, and defense actions.

Adding your skill levels in each of these areas to the dice you’ve assigned gives you a total number of points in each area to spend; for example, if you have a Movement skill of 3 and assign a 4-sided die to it, you’ll have 7 Movement points to spend this turn.

After each room, you can improve one of your four skills: Movement, Attack, Defense, and Range.

Includes the base game and its expansion, The Return of M’Guf-Yn.

Contents

  • 1 boss die (12-sided)
  • 1 yellow treasure chest die
  • 1 green adventurer die
  • 1 rulebook
  • 2 double-sided dungeon cards
  • 3 black energy dice
  • 4 double-sided class cards
  • 4 white ability dice
  • 4 red monster dice

Technical sheet

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