Each person has a playing area in front of them. It's forbidden to play cards in an opponent's play area.
Each turn, draw 3 cards, then lay your cards alternately, one at a time in your world, orthogonally adjacent to a card already laid in your playing area. Several types of terrain have laying constraints.
In the event of non-compliance, the card played is placed face-down, with Tzimimes face-up, and yields no Stars at the end of the game. Other terrains have restrictive pose effects. Some cards add vertical and horizontal scoring.
In Strange World Above the Clouds, you have to make the best of the worst. Indeed, with a very "tight" 3-card draft, your playing partners are bound to give you cards that are difficult to place in your playing area. But from this constrained optimization comes the pleasure of the game.
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