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Reference: IEL-70664
Terrorscape – Wild Instincts is an expansion for Terrorscape.
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A storm breaks out, night falls, and a group of walkers take refuge in an abandoned manor house… which turns out to be the hunting ground of a bloodthirsty killer. Terrorscape is an asymmetrical horror game in which one player takes on the role of the killer whilst the others try to survive. All the tension hinges on a simple yet devilishly effective idea: the killer does not know where their prey are. A heart-stopping game of cat and mouse, where every sound could give away a hiding place.
The two sides play separated by a large ‘Mansion’ screen: each has its own map and cannot see the opponent’s. The survivors move in secret, search the rooms and try to collect 5 Keys to escape, or repair the radio to call for help. But every action risks making a noise… and any noise alerts the killer. In turn, the killer tracks down their prey using their abilities, relying on auditory clues, and, once a location has been pinpointed, pounces on their victim for a bloody battle.
The killer wins as soon as they eliminate a survivor (each has only two life points); the survivors win by escaping or holding out until help arrives. Three killers and five survivors, each with their own abilities, ensure that every encounter is different, and several variations (Personality cards, separate paths, survival mission) adjust the difficulty and replayability.
Requires the core game.
A storm breaks out, night falls, and a group of walkers take refuge in an abandoned manor house… which turns out to be the hunting ground of a bloodthirsty killer. Terrorscape is an asymmetrical horror game in which one player takes on the role of the killer whilst the others try to survive. All the tension hinges on a simple yet devilishly effective idea: the killer does not know where their prey are. A heart-stopping game of cat and mouse, where every sound could give away a hiding place.
The two sides play separated by a large ‘Mansion’ screen: each has its own map and cannot see the opponent’s. The survivors move in secret, search the rooms and try to collect 5 Keys to escape, or repair the radio to call for help. But every action risks making a noise… and any noise alerts the killer. In turn, the killer tracks down their prey using their abilities, relying on auditory clues, and, once a location has been pinpointed, pounces on their victim for a bloody battle.
The killer wins as soon as they eliminate a survivor (each has only two life points); the survivors win by escaping or holding out until help arrives. Three killers and five survivors, each with their own abilities, ensure that every encounter is different, and several variations (Personality cards, separate paths, survival mission) adjust the difficulty and replayability.
Requires the core game.