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Trinity Continuum: Aether

Reference: ONXTRI027

Aether is a supplement for Trinity Continuum RPG.
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  • Technical sheet

Trinity Continuum: Aether

Description

Aether, a supplement for Trinity Continuum RPG

Call it what it was: hubris, arrogance, a collective delusion of grandeur… We thought we were the only beings in this universe and that with our grand intellect and glorious empires we were the best humanity would ever be.  And then came Aether. 

And along with Aether came mental expansion, form mutation, matter warping, time manipulation, and the discovery of new worlds, new peoples, new and terrifying possibilities. And with Aether came the doom of humankind. Aether brought the Martians to our world, and the unravelling of the reality we knew.    

Aether is a full rule and setting expansion for the Trinity Continuum line of games, set in the year 1895, at a time when humanity has conquered its own world, and now seeks to conquer the limitations imposed on us by the laws of all the sciences known to our kind.

Inside, you will find:
  • A complete Victorian-era setting to explore and Paths for characters to embark upon.
  • Aether powers allowing you manipulate fate, space, time, and even your own bodies in wondrous and horrifying ways.
  • Societies both lawful and rogue, looking to leave their imprint on the world, from those in league with Mina Harker to those affiliated with Dr. Jekyll and Moriarty.
  • Storyguide advice, secrets, hooks, and plots, to enable you to start your game of Aether off with a bang.
Trinity Continuum: Aether requires the Trinity Continuum Core Rulebook to play.

Technical sheet

Description

Aether, a supplement for Trinity Continuum RPG

Call it what it was: hubris, arrogance, a collective delusion of grandeur… We thought we were the only beings in this universe and that with our grand intellect and glorious empires we were the best humanity would ever be.  And then came Aether. 

And along with Aether came mental expansion, form mutation, matter warping, time manipulation, and the discovery of new worlds, new peoples, new and terrifying possibilities. And with Aether came the doom of humankind. Aether brought the Martians to our world, and the unravelling of the reality we knew.    

Aether is a full rule and setting expansion for the Trinity Continuum line of games, set in the year 1895, at a time when humanity has conquered its own world, and now seeks to conquer the limitations imposed on us by the laws of all the sciences known to our kind.

Inside, you will find:
  • A complete Victorian-era setting to explore and Paths for characters to embark upon.
  • Aether powers allowing you manipulate fate, space, time, and even your own bodies in wondrous and horrifying ways.
  • Societies both lawful and rogue, looking to leave their imprint on the world, from those in league with Mina Harker to those affiliated with Dr. Jekyll and Moriarty.
  • Storyguide advice, secrets, hooks, and plots, to enable you to start your game of Aether off with a bang.
Trinity Continuum: Aether requires the Trinity Continuum Core Rulebook to play.

Technical sheet

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