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Gravity

Reference: CD006

A one-shot TTRPG about powerful people in a bad situation.

  • English
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34,95€

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  • Technical sheet

Gravity

Description

A one-shot TTRPG about powerful people in a bad situation.

In twisting dungeon passages beneath the earth, the adventurers watch one another warily. Each has their own reason for seeking the lost treasure, and the bonds between them are weak. In the darkness all around, monsters close in...
In a sprawling manor in upstate New York, the scions of a great family gather to hear the reading of their father's will. There should be wealth enough for all... but is there? And what will they do about their father's killer, stalking the shadows?
On the frontier of known space, sentient spacecraft watch over the colonies for the good of humanity -- not that any two of them agree on what that is. But there are more things out there in the dark than even a shipmind can imagine, and many are unfriendly.

Gravity is a storytelling game about a group of people, each with their own agenda and methods, facing down a singular Threat

The Threat compels action and limits possibility; characters will bounce off each other with increasing frequency and force as they are drawn inexorably towards the climax, where they will need to put aside their differences in order to defeat the Threat once and for all. Or not. They could fail, or seize a personal victory at the cost of everyone else, or change sides, or meet any number of other ends.
That's what we're here to find out.

Gravity is designed for one-shot, GM-less play

Every player creates a character using one of the ten playbooks, chooses a goal, then deploys their character's moves to shape the story and advance themselves towards their dreams. Each scene one player plays the Threat, starting from nothing and building a collaborative idea of what it actually is until the climax arrives and the Threat is revealed in all its glory.
The trick that sets it apart from other move-using games, is that characters can only use each of their moves once. Time passes, the threat intensifies, and options slowly vanish. Can the characters use their limited tools to attain victory?

Technical sheet

  • Language(s)
  • Book cover
  • EAN 2100001347154
  • Publishers Certain Death

Description

A one-shot TTRPG about powerful people in a bad situation.

In twisting dungeon passages beneath the earth, the adventurers watch one another warily. Each has their own reason for seeking the lost treasure, and the bonds between them are weak. In the darkness all around, monsters close in...
In a sprawling manor in upstate New York, the scions of a great family gather to hear the reading of their father's will. There should be wealth enough for all... but is there? And what will they do about their father's killer, stalking the shadows?
On the frontier of known space, sentient spacecraft watch over the colonies for the good of humanity -- not that any two of them agree on what that is. But there are more things out there in the dark than even a shipmind can imagine, and many are unfriendly.

Gravity is a storytelling game about a group of people, each with their own agenda and methods, facing down a singular Threat

The Threat compels action and limits possibility; characters will bounce off each other with increasing frequency and force as they are drawn inexorably towards the climax, where they will need to put aside their differences in order to defeat the Threat once and for all. Or not. They could fail, or seize a personal victory at the cost of everyone else, or change sides, or meet any number of other ends.
That's what we're here to find out.

Gravity is designed for one-shot, GM-less play

Every player creates a character using one of the ten playbooks, chooses a goal, then deploys their character's moves to shape the story and advance themselves towards their dreams. Each scene one player plays the Threat, starting from nothing and building a collaborative idea of what it actually is until the climax arrives and the Threat is revealed in all its glory.
The trick that sets it apart from other move-using games, is that characters can only use each of their moves once. Time passes, the threat intensifies, and options slowly vanish. Can the characters use their limited tools to attain victory?

Technical sheet

  • Language(s)
  • Book cover
  • EAN 2100001347154
  • Publishers Certain Death
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