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Insurrection - Spectres

Reference: BJ179IN

The core of Insurrection remains, with a few new twists added. You must build your hand of cards throughout the game, aiming to achieve the highest possible score. Keep an eye on the Good/Evil balance, which will affect how your cards score depending on the game's outcome

  • French
  • From 10 years old
  • less than 30mn
  • 2 to 6 players
Pre-order : Juillet

5,50€

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  • Technical sheet
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Insurrection - Spectres

Description

If you’re not too scared of ghosts... It’s your turn!

The game plays out the same as Insurrection: Each turn, everyone chooses a card from their hand and reveals it simultaneously. In descending order of initiative, players exchange the card they played for one from the central river. The goal is to build the best possible hand by the end of the game.

Note that the game’s conclusion depends on whether Good wins (the Rebel token reaches the end of the Location track) or Evil wins (10 Corruption marks in the river), which will affect how the cards are scored. The big new feature: Spectres! Placed in a separate deck, they will enter play in various ways: as a starting hand, through a new location’s ability, or after each card is removed from the center of the table. They can be collected like any other People card.

They introduce new powers: Frighten (send a card from the shared river back to the bottom of its deck), Capture (add a Specter card from the river to your hand). And in addition to enhancing existing scoring strategies, a new type of score emerges (centered around the Specter collection).

Expansion requires the core game.

Technical sheet

Description

If you’re not too scared of ghosts... It’s your turn!

The game plays out the same as Insurrection: Each turn, everyone chooses a card from their hand and reveals it simultaneously. In descending order of initiative, players exchange the card they played for one from the central river. The goal is to build the best possible hand by the end of the game.

Note that the game’s conclusion depends on whether Good wins (the Rebel token reaches the end of the Location track) or Evil wins (10 Corruption marks in the river), which will affect how the cards are scored. The big new feature: Spectres! Placed in a separate deck, they will enter play in various ways: as a starting hand, through a new location’s ability, or after each card is removed from the center of the table. They can be collected like any other People card.

They introduce new powers: Frighten (send a card from the shared river back to the bottom of its deck), Capture (add a Specter card from the river to your hand). And in addition to enhancing existing scoring strategies, a new type of score emerges (centered around the Specter collection).

Expansion requires the core game.

Technical sheet

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