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Sorcière(s) - Troll(s) des Marais

Reference: PCHSORTR01FR

A role-playing game featuring exploration, problem-solving, potion-making, and relaxation for one or more players, by Luke Simonds.
  • French
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6,00€

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  • Description
  • Technical sheet

Sorcière(s) - Troll(s) des Marais

Description

Explore the marshes every day to find ingredients for making your potions for the Night Market...

And, of course, there are always problems!

This role-playing game uses a journal-style format. It can be played solo, via mail between a few players, or in a small group. Motif is the game system used.

Roll 3 D6. The first die indicates the result (yes or no), the second represents the complication (negative or positive side effect), and the third represents the “favorability” (from 1—very unfavorable—to 6—very favorable).

You’ll start by describing the swamp inhabited by the witch-troll(s), keeping in mind that this magical swamp is shifting and changes its geography regularly.

You’ll also need to create your character with their talents and unique traits, allowing you to influence the roll of the 3rd die.

Next, the idea is to head into the swamp in search of ingredients to make potions and return in the evening to brew them while chatting with your fellow witches.

Along the way, your exploration will be punctuated by adventures, just like your concoctions in the cauldron and your sales at the Night Market.

Numerous tables will help liven up your adventures, which you can record in a journal…

Technical sheet

Description

Explore the marshes every day to find ingredients for making your potions for the Night Market...

And, of course, there are always problems!

This role-playing game uses a journal-style format. It can be played solo, via mail between a few players, or in a small group. Motif is the game system used.

Roll 3 D6. The first die indicates the result (yes or no), the second represents the complication (negative or positive side effect), and the third represents the “favorability” (from 1—very unfavorable—to 6—very favorable).

You’ll start by describing the swamp inhabited by the witch-troll(s), keeping in mind that this magical swamp is shifting and changes its geography regularly.

You’ll also need to create your character with their talents and unique traits, allowing you to influence the roll of the 3rd die.

Next, the idea is to head into the swamp in search of ingredients to make potions and return in the evening to brew them while chatting with your fellow witches.

Along the way, your exploration will be punctuated by adventures, just like your concoctions in the cauldron and your sales at the Night Market.

Numerous tables will help liven up your adventures, which you can record in a journal…

Technical sheet

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