The first five adventures are particularly suited for a group of mercenaries. Independent of each other, they cover levels 1 to 9, allowing you to easily integrate them into your home campaign or build one around them. Note that one of these scenarios can be used as an optional adventure for the Chronicles of the Dead Lands campaign.
Two other adventures, playable with all types of groups from levels 4 to 6, take place in the City of Half-Bloods, to which an entire chapter is devoted.
Finally, in the last adventure in this collection, a group of green-skinned creatures from levels 4 to 6 will face the curse of their terrible god Mog.
Whether you play with the complete Arran Lands game or with one of the starter boxes (Elves, Dwarves, and/or Orcs & Goblins), this scenario is the ideal expansion to continue your adventures. In particular, the themes covered make it a perfect complement to Orcs & Goblins and Chronicles of the Dead Lands.
This book contains:
Is a sourcebook for
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