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Wroth

Reference: LUC-937381

Wroth is a territory control board game that can be played in competitive, cooperative, or solo mode.
  • French
  • From 14 years old
  • 30mn to 1h
  • 1 to 4 players
Pre-order : Juin

71,90€

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  • Technical sheet
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Wroth

Description

Factions battle for control of the island of Wroth.

War has raged for centuries on the Argne Peninsula. In this region of limited space and resources, will a brilliant leader rise to prominence and lead their faction to victory? You're about to find out.

Draft action dice to obtain resources, deploy or maneuver your troops, and attack your opponents, all while ensuring your dominance over the different regions of a neon-colored game board. Thanks to each faction's asymmetrical abilities, Wroth is full of strategic possibilities!

Players choose a faction and compete for control of the island of Wroth by rolling action dice to obtain resources, deploy and move troops, and attack opponents, while trying to hold key positions and dominate the region.

Wroth rewards clever troop management and intelligent use of your faction's elite troops and powerful one-time abilities.

Each faction has asymmetric abilities, meaning that what works for one will not necessarily work for the other.

The game ends after one turn when a faction reaches 30 victory points or completes a scenario-based mission, depending on the game mode.

Wroth can be learned in 10 to 15 minutes and takes about an hour to play.


Contents:

• Neoprene Peninsula Mat (1)

• Neoprene Faction Mats (5)

• Neoprene Score Mat (1)

• Standard Troop Tokens (130)

• First Player Token (1)

• Tokens (14)

• Corra gems (20)

• PVC game aids (4)

• PVC Feat cards (15)

• PVC Scenario cards (15)

• Round counter die (d6) (1)

• Elite Troop dice (36)

• Action dice (9)

• Omniscient dice (5)

• Chaotic die (d8) (1)

• Dice cups (2)

• Storage insert (1)

• Rulebook (1)

Technical sheet

Description

Factions battle for control of the island of Wroth.

War has raged for centuries on the Argne Peninsula. In this region of limited space and resources, will a brilliant leader rise to prominence and lead their faction to victory? You're about to find out.

Draft action dice to obtain resources, deploy or maneuver your troops, and attack your opponents, all while ensuring your dominance over the different regions of a neon-colored game board. Thanks to each faction's asymmetrical abilities, Wroth is full of strategic possibilities!

Players choose a faction and compete for control of the island of Wroth by rolling action dice to obtain resources, deploy and move troops, and attack opponents, while trying to hold key positions and dominate the region.

Wroth rewards clever troop management and intelligent use of your faction's elite troops and powerful one-time abilities.

Each faction has asymmetric abilities, meaning that what works for one will not necessarily work for the other.

The game ends after one turn when a faction reaches 30 victory points or completes a scenario-based mission, depending on the game mode.

Wroth can be learned in 10 to 15 minutes and takes about an hour to play.


Contents:

• Neoprene Peninsula Mat (1)

• Neoprene Faction Mats (5)

• Neoprene Score Mat (1)

• Standard Troop Tokens (130)

• First Player Token (1)

• Tokens (14)

• Corra gems (20)

• PVC game aids (4)

• PVC Feat cards (15)

• PVC Scenario cards (15)

• Round counter die (d6) (1)

• Elite Troop dice (36)

• Action dice (9)

• Omniscient dice (5)

• Chaotic die (d8) (1)

• Dice cups (2)

• Storage insert (1)

• Rulebook (1)

Technical sheet

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