A fast-paced, strategic game set in a medieval fantasy world.
As leaders of their royal houses, players build dungeons to welcome new inhabitants to their territories, thereby developing their sense of hospitality and, above all, powerful fiefdoms. The player with the largest fiefdoms surrounding their dungeons wins the game.
“One Last Dungeon for the Road” is a tile-and-card-placement game focused on territory development. Players take a single mandatory action each turn, plus a few optional actions to secure the largest fiefdoms: building a dungeon or a bridge, placing a dragon or a knight, and making a secret bet on a fiefdom.
Components:
- 43 cards,
- 12 dungeons to assemble,
- 4 wooden bridges,
- 6 tokens,
- 1 rulebook
Highlights:
- A finely tuned placement and overlay mechanic.
- Development, opportunism, and interaction!
- A design duo at the top of their game!