Explore all our board games! Right here

Explore all our board games! Right here

Maladum - Dominion of Ur’ghaal

Reference: BSGMDE007-FR

This game-changing expansion for Maladum introduces a brand-new Adversary – the Urmeck. Your Adventurer party must adapt their tactics to these new challenges across two narrative campaigns and 30 quests!

  • French
  • From 14 years old
  • 1 to 6 players
Early bird offer : 29d 9h 44m 5s
Pre-order : Dernier trimestre 2026

56,95€

59,95€

-5%

  • Shipping costs from €1.95 - Free shipping on orders over €60 (metropolitan France)

  • Your order will be shipped with care

  • Secure payment

  • Description
  • Technical sheet

Maladum - Dominion of Ur’ghaal

Description

This game-changing expansion for Maladum introduces a brand-new Adversary – the Urmeck

Your Adventurer party will need to adapt their tactics to the challenges posed by this new faction. As well as facing the Urmeck across 30 quests in the two narrative campaigns in this set, you can also integrate the new gameplay elements into your own games – just swap out the Revenants and use the Urmeck instead!
  • In the Second Sun campaign, you will face the Urmeck as they infiltrate the underbelly of Enveron, using the terrain from the Dungeons of Enveron starter set. Long dormant and forgotten, an ancient evil awakens… Driven completely mad by an eternity of solitude, the Hexweaver plots a cataclysmic ritual that could destroy Enveron.
  • If that wasn’t enough, by adding the Ingonsburn Township and Ur’ghaal Badlands terrain to your collection you can leave the dungeons and skirmish with the Urmeck on the plains of Hyberia in the Shields of the Frontier campaign. An uneasy peace lies shattered as Urmeck forces descend upon the town of Ingonsburn, and you are the last line of defence against their invasion.
  • The Arboreant adds to your menagerie of Wandering Beasts. While the Urmeck Hexweaver has a special hold over it, its grasping roots can ensnare you in many other locations too.
  • The Event Card pool is expanded with a new Plains setting for games set above ground, as well as new Novice and Veteran cards to accompany the Urmeck.
  • New terrain transforms your dungeons into an Urmeck lair, complete with the vast Cauldron used for the Hexweaver’s unique mechanics.
  • If you have the Of Ale and Adventure expansion, new content in this set will expand the offering with a Side Quest and new crafting opportunities.
Requires the Maladum Starter Set to play.

Contents

Rulebook FR
Second Sun Campaign Book
Shields of the Frontier Campaign Book
1 Urmeck Hexweaver Miniature
3 Urmeck Brute Miniatures
3 Urmeck Ripclaw Rider Miniatures (with interchangeable saddles)
6 Urmeck Wretch Miniatures
12 Urmeck Dreg Miniatures
1 Arboreant Wandering Beast Miniature
1 Aether Die
1 Dread Board
1 Adversary Board
2 Character Boards
1 Urmeck Reference Card
2 Campaign Log Cards
25 Event Cards
1 Side Quest Card
18 Counters
Over 40 Equipment Tokens

Technical sheet

Description

This game-changing expansion for Maladum introduces a brand-new Adversary – the Urmeck

Your Adventurer party will need to adapt their tactics to the challenges posed by this new faction. As well as facing the Urmeck across 30 quests in the two narrative campaigns in this set, you can also integrate the new gameplay elements into your own games – just swap out the Revenants and use the Urmeck instead!
  • In the Second Sun campaign, you will face the Urmeck as they infiltrate the underbelly of Enveron, using the terrain from the Dungeons of Enveron starter set. Long dormant and forgotten, an ancient evil awakens… Driven completely mad by an eternity of solitude, the Hexweaver plots a cataclysmic ritual that could destroy Enveron.
  • If that wasn’t enough, by adding the Ingonsburn Township and Ur’ghaal Badlands terrain to your collection you can leave the dungeons and skirmish with the Urmeck on the plains of Hyberia in the Shields of the Frontier campaign. An uneasy peace lies shattered as Urmeck forces descend upon the town of Ingonsburn, and you are the last line of defence against their invasion.
  • The Arboreant adds to your menagerie of Wandering Beasts. While the Urmeck Hexweaver has a special hold over it, its grasping roots can ensnare you in many other locations too.
  • The Event Card pool is expanded with a new Plains setting for games set above ground, as well as new Novice and Veteran cards to accompany the Urmeck.
  • New terrain transforms your dungeons into an Urmeck lair, complete with the vast Cauldron used for the Hexweaver’s unique mechanics.
  • If you have the Of Ale and Adventure expansion, new content in this set will expand the offering with a Side Quest and new crafting opportunities.
Requires the Maladum Starter Set to play.

Contents

Rulebook FR
Second Sun Campaign Book
Shields of the Frontier Campaign Book
1 Urmeck Hexweaver Miniature
3 Urmeck Brute Miniatures
3 Urmeck Ripclaw Rider Miniatures (with interchangeable saddles)
6 Urmeck Wretch Miniatures
12 Urmeck Dreg Miniatures
1 Arboreant Wandering Beast Miniature
1 Aether Die
1 Dread Board
1 Adversary Board
2 Character Boards
1 Urmeck Reference Card
2 Campaign Log Cards
25 Event Cards
1 Side Quest Card
18 Counters
Over 40 Equipment Tokens

Technical sheet

Congratulations
Your product has been added to the cart.
My cart
( items)
( item)
( items)
( item)
Add wish list

Select the list of your choice

You must be logged in to edit your wish lists.

Log in