MAN10FA
In this game, Faust must resist Mephisto over two rounds of ten tricks each while pursuing his aspirations in four realms: love, knowledge, power, and youth (each represented by a card color).
Mephisto attempts to control these domains by taking all the cards of a single color or by giving them all to Faust. If Mephisto manages to gain the upper hand in two colors, he wins the game. But Faust and Mephisto can also force their opponent to play a card on their behalf, thereby thwarting their plans.
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