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Plaidoirie 1936: The Black Trilogy is a competitive team-based deduction game for 2 to 6 players ages 14 and up: convince the jury as the prosecution or the defense.
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Plaidoirie 1936: The Noir Trilogy, a competitive team-based deduction game
Plaidoirie 1936: The Noir Trilogy is a competitive, team-based deduction game published by Mindclash Games, designed by Robin Hegedűs and Tünde Máté, with art by Barbara Bernát and Villő Farkas. The game places players in a noir-inspired 1936 America, where two sides argue over the same criminal case: the Prosecution, who must convince the jury of the defendant's guilt, and the Defense, who seeks to establish reasonable doubt. Its originality lies in having no single predetermined solution: the outcome of the trial depends entirely on how each side chooses to reveal or withhold the evidence in its possession to build the most convincing narrative. The base box includes three standalone cases — Death in the Suburbs, A Fallen Western Star, and Sheridan Grand Hotel — each with its own storyline.
Setup and gameplay of a round in Plaidoirie 1936
A game unfolds over three phases. During the Discovery phase, both teams examine the same evidence related to the chosen case and decide which pieces to reveal publicly and which to keep secret to surprise the opposition later. Next comes the Testimony phase, in which each side questions the case's witnesses using the evidence gathered, with the option to use Objection or Pressure tokens to steer or disrupt the opposing team's statements. An optional companion app can accompany the game, providing atmospheric texts and narrated testimonies. The game concludes with the Closing Arguments phase, where each team weaves the gathered elements into a narrative meant to win over the jury.
Victory conditions and end of game in Plaidoirie 1936
The game ends once both teams have presented their closing arguments. The jury then evaluates the strength of each side's case based on the evidence presented and the key points of the case addressed throughout the game. The team whose narrative convinces the jury the most wins the game, whether that means proving the defendant's guilt for the Prosecution or establishing sufficient reasonable doubt for the Defense. Since the three cases in the Noir Trilogy can each be played independently, every one offers a distinct conclusion without needing to be played in any particular order.
Plaidoirie 1936: The Noir Trilogy, a competitive team-based deduction game
Plaidoirie 1936: The Noir Trilogy is a competitive, team-based deduction game published by Mindclash Games, designed by Robin Hegedűs and Tünde Máté, with art by Barbara Bernát and Villő Farkas. The game places players in a noir-inspired 1936 America, where two sides argue over the same criminal case: the Prosecution, who must convince the jury of the defendant's guilt, and the Defense, who seeks to establish reasonable doubt. Its originality lies in having no single predetermined solution: the outcome of the trial depends entirely on how each side chooses to reveal or withhold the evidence in its possession to build the most convincing narrative. The base box includes three standalone cases — Death in the Suburbs, A Fallen Western Star, and Sheridan Grand Hotel — each with its own storyline.
Setup and gameplay of a round in Plaidoirie 1936
A game unfolds over three phases. During the Discovery phase, both teams examine the same evidence related to the chosen case and decide which pieces to reveal publicly and which to keep secret to surprise the opposition later. Next comes the Testimony phase, in which each side questions the case's witnesses using the evidence gathered, with the option to use Objection or Pressure tokens to steer or disrupt the opposing team's statements. An optional companion app can accompany the game, providing atmospheric texts and narrated testimonies. The game concludes with the Closing Arguments phase, where each team weaves the gathered elements into a narrative meant to win over the jury.
Victory conditions and end of game in Plaidoirie 1936
The game ends once both teams have presented their closing arguments. The jury then evaluates the strength of each side's case based on the evidence presented and the key points of the case addressed throughout the game. The team whose narrative convinces the jury the most wins the game, whether that means proving the defendant's guilt for the Prosecution or establishing sufficient reasonable doubt for the Defense. Since the three cases in the Noir Trilogy can each be played independently, every one offers a distinct conclusion without needing to be played in any particular order.