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Trickerion: Dahlgaard's Academy

MIN-TRIDAH

Red price
Dahlgaard’s Academy expands the magical world and gameplay of Trickerion with a slew of exciting new features.
  • English
  • From 14 years old
  • 1 to 2h
  • 1 to 4 player(s)

Playful reviews about this game

  • Global rate
    4.6/5*
    *Weighted average calculated according to the general average of the store
  • Bloggers (1)
    5/5

37,95 €

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The Great Dahlgaard’s spectacular contest for his legacy, the Trickerion Stone, has set Magoria off to a new Golden Age. Under the wise guidance of Dahlgaard’s Heir, the city has once again become a bustling, flourishing center of magic and illusion, with a new generation of aspiring young Magicians on the rise.

But now, without the power of the Trickerion Stone, the Great Dahlgaard is dying. In his last will, he entrusted his Heir with a grandiose task: he donated his old manor to be restored as the Academy of Magoria, a center of the education and perfection of magic tricks and illusion.

The Heir issues a public call for contributors among Magoria’s aspiring Magicians: the Academy shall be restored as a common effort, but the most successful contributor’s name will be remembered forever as the Patron of Magoria.

Dahlgaard’s Academy expands the magical world and gameplay of Trickerion with a slew of exciting new features:

A new Location - the Academy: Join the common effort to renovate the Academy! Each Renovation action awards Fame proportionately to the Coins spent on it, and opens up new Classrooms and Practice Rooms, where Academy markers can be placed. Academy markers in Practice Rooms give the performed Tricks increased Yield or other special placement abilities, while the Tricks taught in the Classrooms will be passed on to the new generations - they can no longer be performed, but grant a useful passive yield each turn. The Academy is also a place to train your Protegé, a new member of your team.

A new Specialist - the Protegé: Each Magician will now start with the Protegé, a new type of specialist. The Protegé is more than just a worker - they will accompany your Magician on their path to greatness, constantly developing in the process. By Visiting the Academy, Protegés can acquire powerful new abilities that also increase their Action Points - and their salary as well! A fully developed Protegé will have 3 Actions points, just like the Magician, with some very powerful abilities to boot!

A new quartet of Magicians: Magoria’s new Golden Age attracts aspiring young Magicians from all over the world, eager to prove themselves, and maybe one day become the Patron of Magoria. Each school of illusion (Mechanical, Optical, Escape, Spiritual) will receive a new, charismatic Magician, with their own personal backstory, powerful special ability.

Solo Mode: Dalhgaard's Heir: This expansion will also feature a solo mode, with an elaborate story setting. Take a journey to a possible future of Magoria, where Dahlgaard’s Heir couldn’t resist the immense power of the Trickerion Stone, and dabbing into the supernatural has eclipsed their sanity. Magoria’s Golden Age is over - now the Heir controls it with an iron grip, and it falls to you to prove your superiority and remove him from power the only way the city knows - through magic and illusion. This solo mode features Dahlgaard’s Heir as a fully automated, intricate opponent with variable difficulty levels - a worthy foe to even the most seasoned Trickerion veterans!
Language(s) English
Mechanism(s) TilesAction PointsWorkers
Author(s) Dávid TurcziBenjamin Tieman
Artist Pedro A. AlbertoVillő FarkasTamás Baranya
Note globale 4.6
Editor Mindclash Games

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Is an Extension of

This game is recommended by 1 of our Bloggers

The Bloggers have given a rate of 5/5 on this product
5/5
  • This game was played and recommanded by Vin d'Jeu, here its opinion:

    5/5

    out d’abord, je tiens à signaler que, même si ce n’est pas indiqué dans les règles, cette extension ne fonctionne bien qu’avec l’extension Dark Alley comprise dans le jeu de base.  En effet, Dahlgaar’s Academy propose un nouveau lieu à visiter : l’académie !  Pour cela, les magiciennes ont une carte lieu en plus dans leurs mains : l’académie ce qui leur permet d’aller visiter l’académie une fois par tour.  Si vous choisissez de vous investir dans cette nouvelle stratégie, une visite par tour à l’académie n’est pas suffisante.  Vous devrez donc également aller chercher des nouvelles cartes lieu dans l’allée sombre pour pouvoir en profiter pleinement.


    Ce nouveau lieu apporte pas mal de nouveautés.  Tout d’abord, vous allez recevoir, dès le début, un nouveau aidant spécialisé dans l’académie.  En effet, l’académie permet d’acquérir de nouvelles capacités que seul votre nouvel aidant peut apprendre.  Ca lui donnera certains pouvoirs quand il exécutera certaines actions : pouvoir recruter gratuitement dans downtown, gagner de l’argent quand il réalise certaines actions,…

    De plus, l’académie va permettre de spécialiser vos tours de magie et de les rendre plus efficaces en apportant plus de souplesse dans la liaison des tours de magie ou en rapportant plus de PVs, tunes ou éclats.  L’académie permettra également de rendre certains tours publics ce qui vous empêchera de les présenter mais qui vous rapportera un revenu gratuit à chaque tour.  Tout cela saupoudré d’un jeu de majorité où la magicienne ayant le plus contribué à l’émergence de nouveaux cursus se verra attribuée des points bonus à la fin de la partie.

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