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Mothership - Timed Release

Reference: ANTG01

Mothership - Timed Release, a one-shot adventure module for the Mothership Sci-Fi Horror RPG, drops three players into a deadly race against the clock.

  • English
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4,95€

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  • Technical sheet
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Mothership - Timed Release

Description

A race against time, inspired by Squid Game and In Time

Mothership - Timed Release opens with the players waking up in a sterile medical room, dressed in prison scrubs. Each character wears a digital bracelet fused to their wrist, the CLOC (Commuted Life Occurrence Controller), developed by the Suckler Family Medical Group as a brutal coercion tool for hard-labor prisoners. The bracelet displays a countdown: if the timer hits zero, its wearer dies, usually in a painful or explosive fashion.
To survive, players must make their way through a series of deadly trials to earn back time, under constant tension directly inspired by Squid Game, The Running Man, and In Time.

A countdown as the core game resource

Mothership - Timed Release is built around a real-time countdown mechanic, forcing players into quick, often desperate decisions. Time becomes the central resource: it can be replenished at designated stations, or more lethally transferred from one wrist unit to another, opening the door to potential player-vs-player conflict. Optimized for 3 players, the module comes as a trifold pamphlet, designed as a single, highly lethal session rather than a campaign setting.

Technical sheet

Description

A race against time, inspired by Squid Game and In Time

Mothership - Timed Release opens with the players waking up in a sterile medical room, dressed in prison scrubs. Each character wears a digital bracelet fused to their wrist, the CLOC (Commuted Life Occurrence Controller), developed by the Suckler Family Medical Group as a brutal coercion tool for hard-labor prisoners. The bracelet displays a countdown: if the timer hits zero, its wearer dies, usually in a painful or explosive fashion.
To survive, players must make their way through a series of deadly trials to earn back time, under constant tension directly inspired by Squid Game, The Running Man, and In Time.

A countdown as the core game resource

Mothership - Timed Release is built around a real-time countdown mechanic, forcing players into quick, often desperate decisions. Time becomes the central resource: it can be replenished at designated stations, or more lethally transferred from one wrist unit to another, opening the door to potential player-vs-player conflict. Optimized for 3 players, the module comes as a trifold pamphlet, designed as a single, highly lethal session rather than a campaign setting.

Technical sheet

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