A high-stakes heist
ONI, a scenario for the Mothership roleplaying game system, offers an adventure centered on social stealth and risk. In this module, players aim to board a derelict spacecraft belonging to a crime boss. The stakes are high: retrieve fifteen million credits and rescue a captive. The originality of the title lies in its atmosphere, blending Japanese folklore with sci-fi horror, where discretion is more effective than brute force. The scenario features:
- Progress based on adhering to complex social etiquette aboard the ship.
- Unique antagonists, including an erratic AI and its fearsome enforcers.
- A mechanics system focused on stealth to avoid raising suspicion.
Game mechanics and activity cycles
The flow of the game is paced by time cycles that radically alter the behavior of the threats on board. The Warden has precise tools to manage tension:
- A dedicated faux pas table to track the players' social blunders in front of the ship's occupants.
- Dynamic time management with a day and night cycle influencing the androids' hostility.
- Specific mechanics to simulate the heist's urgency and the AI's constant pressure.
Mission completion conditions
Mission success depends on the group's ability to navigate the ship's unspoken rules without triggering an alarm. Victory conditions revolve around two axes:
- Secure extraction of the loot and the target without revealing their true identity.
- Managing the escape before security systems become fully hostile. ONI is an ideal module for groups looking to vary their gaming experience with a tactical approach that favors roleplay and thinking over traditional tactical combat.