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Trick Stakes

Reference: JDPMSK015

Trick Stakes est un jeu de plis et de paris hippiques : misez sur les chevaux et menez le vôtre vers la victoire .

  • French, English
  • From 10 years old
  • less than 30mn
  • 3 to 4 players
Coming soon : Janvier
  • Shipping costs from €1.95 - Free shipping on orders over €60 (metropolitan France)

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  • Description
  • Technical sheet

Trick Stakes

Description

Discover the thrill of controlling your horse’s race using your cards!

Each player takes on the role of a bettor who must both guide a horse to victory and bet on the correct winner of the race. The game’s unique feature is its fixed-hand system: the cards dealt at the start of each round are assigned to a specific horse rather than a player, so that as the rounds progress, each player takes turns taking the reins of different horses and must learn to make the most of their unique characteristics.

The cards combine a value from 1 to 12 with a number of chevrons—generally higher on lower-value cards—which determines how many spaces the corresponding horse advances when a trick is won.

Setup and Gameplay of Trick Stakes

A game consists of as many rounds as there are players, with each round representing a race of ten tricks. At the start of the round, each player receives a fixed hand associated with a horse, which they can slightly adjust by discarding one card in favor of another. Players then place two bets: a public bet, announced aloud on the horse they predict will win, and a secret bet, kept face down.

The race then proceeds like a classic forced-suit trick-taking game: winning a trick advances the player’s horse by a number of spaces equal to the chevrons on the card played, with special “Whip” cards occasionally allowing a player to give a horse a boost or change the trump suit.

Victory Conditions and End of the Game in Trick Stakes

A round ends after ten tricks or as soon as a horse crosses the finish line.

The final ranking of the horses is then compared to each player’s public and secret bets: points are awarded based on the position of the horse ridden and, most importantly, the accuracy of the announced predictions. At the end of each round, players pass their hand (and thus their horse) to the player on their left, so that everyone gets to experience all the horses during the game.

The player with the most points at the end of all rounds wins the game.

Contents

  • 48 Race cards (1–12, in 4 colors)
  • 4 Horse cards
  • 4 Odds cards
  • 20 Bet cards (4 × 5 types)
  • 4 Whip cards
  • 1 Fictional Jockey card (3-player game)
  • 3 Track tiles
  • 8 Organization tiles
  • 4 Horse tokens and 4 cubes
  • 1 score pad
  • 1 rulebook

Technical sheet

Description

Discover the thrill of controlling your horse’s race using your cards!

Each player takes on the role of a bettor who must both guide a horse to victory and bet on the correct winner of the race. The game’s unique feature is its fixed-hand system: the cards dealt at the start of each round are assigned to a specific horse rather than a player, so that as the rounds progress, each player takes turns taking the reins of different horses and must learn to make the most of their unique characteristics.

The cards combine a value from 1 to 12 with a number of chevrons—generally higher on lower-value cards—which determines how many spaces the corresponding horse advances when a trick is won.

Setup and Gameplay of Trick Stakes

A game consists of as many rounds as there are players, with each round representing a race of ten tricks. At the start of the round, each player receives a fixed hand associated with a horse, which they can slightly adjust by discarding one card in favor of another. Players then place two bets: a public bet, announced aloud on the horse they predict will win, and a secret bet, kept face down.

The race then proceeds like a classic forced-suit trick-taking game: winning a trick advances the player’s horse by a number of spaces equal to the chevrons on the card played, with special “Whip” cards occasionally allowing a player to give a horse a boost or change the trump suit.

Victory Conditions and End of the Game in Trick Stakes

A round ends after ten tricks or as soon as a horse crosses the finish line.

The final ranking of the horses is then compared to each player’s public and secret bets: points are awarded based on the position of the horse ridden and, most importantly, the accuracy of the announced predictions. At the end of each round, players pass their hand (and thus their horse) to the player on their left, so that everyone gets to experience all the horses during the game.

The player with the most points at the end of all rounds wins the game.

Contents

  • 48 Race cards (1–12, in 4 colors)
  • 4 Horse cards
  • 4 Odds cards
  • 20 Bet cards (4 × 5 types)
  • 4 Whip cards
  • 1 Fictional Jockey card (3-player game)
  • 3 Track tiles
  • 8 Organization tiles
  • 4 Horse tokens and 4 cubes
  • 1 score pad
  • 1 rulebook

Technical sheet

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