NUTS - COO - EN
Co-Ops was conceived by three graduates of the Saint-Cyr military academy (General Saint-Hillier class, 2015-2018). Designed as part of simulation courses to provide a training tool for future section leaders, the game emphasizes cooperation between players against an enemy played by the game itself.
Co-Ops is based on simple mechanics that can be explained in a few minutes, with the depth of the game lying in the interactions between players. All players will need to agree and coordinate to carry out a complex joint operation, first to overcome the inevitable friction of battle and penetrate the fog of war... and then to triumph over the enemy.
Start by choosing one of the 10 scenarios, which can be played alone or as part of campaigns, but you can just as easily invent one from scratch thanks to the wide variety of units provided in the game box and the modular terrain tiles that allow you to compose an infinite number of geographical situations. Next, each player chooses the section they will command (infantry, cavalry, helicopters) and composes it as they see fit, using a very simple budget system. Then it's time for action!
Each turn (approximately 15 minutes of real time), enemy units leave their bases and move automatically across the game board (approximately 100 meters of real terrain) toward their objectives... or toward your nearest units. When combat occurs, and it will occur, several parameters determine the chances of success for each side: detection capability, weapon range, firepower, ability to withstand fire, and of course the nature of the terrain. A simple roll of the dice determines the outcome of the battle, with luck often favoring the player who has given themselves the best chances.
Each weapon has its own strengths and weaknesses, and by combining them intelligently, you can increase the former while reducing the latter. The battle lasts a long time, as a scenario can last up to 15 turns. Also, each player will have to regularly resupply their units, reinforce them to compensate for losses, while keeping an eye on their morale level.
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