Pocket Battle Game 16 - Trapping the Ogre

Reference: ATOPB16

Pocket Battle Game 16 - Trapping the Ogre is a wargame in postcard format.
  • English
  • from 13 years
  • 30mn to 1h
  • 2 players
Red Price

2,25€

  • Shipping costs from €1.95 - Free shipping on orders over €60 (metropolitan France)

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  • Description
  • Technical sheet

Pocket Battle Game 16 - Trapping the Ogre

Description

Pocket Battles games can be played separately or linked together for a large campaign..

Printed on a single piece of postcard-sized card stock, with the game map on the front and rules on the back. Pieces must be cut out.

On this battlefield, Coalition units fought to seize the only practical line of retreat open to the French and, if successful, trap them for a truly "Napoleonic" style reverse victory.

Trapping the Ogre is a mini-game, in postcard format. The rules on the back, the map on the front and 16 double-sided counters on the sides.

The game is a hex and counter game where the troops are activated through a standard deck of cards: the black one activates the French units, the red one the coalition units. The number and type of units are determined by the card in question.

Combat is resolved by comparing the combat strengths of the units and drawing cards from the same deck. When a joker is drawn, the turn is over, the deck is reshuffled and a new turn begins.

The player who controls (occupies or is the last to occupy) the star hex (J7) wins the game.

Technical sheet

Description

Pocket Battles games can be played separately or linked together for a large campaign..

Printed on a single piece of postcard-sized card stock, with the game map on the front and rules on the back. Pieces must be cut out.

On this battlefield, Coalition units fought to seize the only practical line of retreat open to the French and, if successful, trap them for a truly "Napoleonic" style reverse victory.

Trapping the Ogre is a mini-game, in postcard format. The rules on the back, the map on the front and 16 double-sided counters on the sides.

The game is a hex and counter game where the troops are activated through a standard deck of cards: the black one activates the French units, the red one the coalition units. The number and type of units are determined by the card in question.

Combat is resolved by comparing the combat strengths of the units and drawing cards from the same deck. When a joker is drawn, the turn is over, the deck is reshuffled and a new turn begins.

The player who controls (occupies or is the last to occupy) the star hex (J7) wins the game.

Technical sheet

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