Explore all our board games! Right here

Explore all our board games! Right here

Pocket Battle Game 17 - Surrender Unto Caesar

Reference: ATOPB17

Pocket Battle Game 17 - Surrender Unto Caesar is a wargame in postcard format.
  • English
  • from 13 years
  • 30mn to 1h
  • 2 players
Red Price

2,25€

  • Shipping costs from €1.95 - Free shipping on orders over €60 (metropolitan France)

  • Your order will be shipped with care

  • Secure payment

  • Description
  • Technical sheet

Pocket Battle Game 17 - Surrender Unto Caesar

Description

Pocket Battles games can be played separately or linked together for a large campaign..

Printed on a single piece of postcard-sized card stock, with the game map on the front and rules on the back. Pieces must be cut out.

A standard deck of cards and 1D6 are also needed to play (not forunis)

The game takes place over 4 rounds, divided into several rounds. Players each draw a card to determine who starts that round. A round ends when both Jokers have been drawn.

The map is divided into Siege Wall Areas (SWAs), and each player takes one action (sometimes two actions, sometimes none) in a SWA. Actions result in combat losses or reduce Roman/Gallic resistance levels (RRL/GRL). A player loses when his RRL reaches 0. The Gallic player also wins if, at the end of a turn, Vercingetorix is in a SWA with no Roman infantry units. If the Gallic player has not won by the end of turn 4, the Roman player wins.

Technical sheet

Description

Pocket Battles games can be played separately or linked together for a large campaign..

Printed on a single piece of postcard-sized card stock, with the game map on the front and rules on the back. Pieces must be cut out.

A standard deck of cards and 1D6 are also needed to play (not forunis)

The game takes place over 4 rounds, divided into several rounds. Players each draw a card to determine who starts that round. A round ends when both Jokers have been drawn.

The map is divided into Siege Wall Areas (SWAs), and each player takes one action (sometimes two actions, sometimes none) in a SWA. Actions result in combat losses or reduce Roman/Gallic resistance levels (RRL/GRL). A player loses when his RRL reaches 0. The Gallic player also wins if, at the end of a turn, Vercingetorix is in a SWA with no Roman infantry units. If the Gallic player has not won by the end of turn 4, the Roman player wins.

Technical sheet

Congratulations
Your product has been added to the cart.
My cart
( items)
( item)
( items)
( item)
Add wish list

Select the list of your choice

You must be logged in to edit your wish lists.

Log in