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Reference: POPIX
In Pixels, describe photos to find their corresponding color mosaic.
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Pixels: A Cooperative Game for 2 to 8 Players
Pixels is a cooperative, simultaneous communication game designed by Mathieu Colley and illustrated by Denis Hervouet, published by Potam Games. The game’s premise is that a phenomenon has extracted the colors from 80 photographs and redistributed them as colorful mosaics: the players’ goal is to reform the original pairs by matching each black-and-white photo with its corresponding mosaic.
What makes Pixels unique is its real-time gameplay with no turns: players are divided into two teams—the Photos team and the Mosaics team—who must communicate simultaneously to solve the puzzle before the hourglass runs out. The game supports 2 to 8 players, making it suitable for both a duo and a large group.
Setup and Gameplay for Pixels
To start a game, players divide into two teams and set up the 8 card supports that will display the mosaics. The Photos team selects 8 black-and-white photographs and describes them one by one aloud, without showing the images.
Meanwhile, the Mosaics team observes the colored mosaics arranged on the supports and tries to identify, based on the descriptions, which mosaic corresponds to each described photo. The included hourglass limits the time available to solve all 8 pairings in the round. An envelope containing 8 special cards adds an extra level of difficulty once players have mastered the standard game.
Victory Conditions and End of a Round in Pixels
A round of Pixels ends when all 8 photos in the selection have been described and matched to a mosaic, or when the time in the hourglass has run out.
The score corresponds to the number of matches correctly guessed by the Mosaics team out of the 8 presented. Thanks to the 80 photos and 80 mosaics provided, as well as the progressive difficulty levels, the possible combinations allow for endless gameplay without ever repeating the same selection.
Pixels: A Cooperative Game for 2 to 8 Players
Pixels is a cooperative, simultaneous communication game designed by Mathieu Colley and illustrated by Denis Hervouet, published by Potam Games. The game’s premise is that a phenomenon has extracted the colors from 80 photographs and redistributed them as colorful mosaics: the players’ goal is to reform the original pairs by matching each black-and-white photo with its corresponding mosaic.
What makes Pixels unique is its real-time gameplay with no turns: players are divided into two teams—the Photos team and the Mosaics team—who must communicate simultaneously to solve the puzzle before the hourglass runs out. The game supports 2 to 8 players, making it suitable for both a duo and a large group.
Setup and Gameplay for Pixels
To start a game, players divide into two teams and set up the 8 card supports that will display the mosaics. The Photos team selects 8 black-and-white photographs and describes them one by one aloud, without showing the images.
Meanwhile, the Mosaics team observes the colored mosaics arranged on the supports and tries to identify, based on the descriptions, which mosaic corresponds to each described photo. The included hourglass limits the time available to solve all 8 pairings in the round. An envelope containing 8 special cards adds an extra level of difficulty once players have mastered the standard game.
Victory Conditions and End of a Round in Pixels
A round of Pixels ends when all 8 photos in the selection have been described and matched to a mosaic, or when the time in the hourglass has run out.
The score corresponds to the number of matches correctly guessed by the Mosaics team out of the 8 presented. Thanks to the 80 photos and 80 mosaics provided, as well as the progressive difficulty levels, the possible combinations allow for endless gameplay without ever repeating the same selection.