Explore all our board games! Right here

Explore all our board games! Right here

New

Caribe

Reference: PYT-PY0035

Caribe is a strategy game for 1 to 4 players who lead scientific expeditions in the Lesser Antilles during the 19th century. The goal is to document rare species and become the most renowned naturalist.

  • Spanish, English, German, ...
  • From 10 years old
  • 1 to 2h
  • 1 to 4 players
Pre-order : Novembre 2026

36,95€

  • Shipping costs from €1.95 - Free shipping on orders over €60 (metropolitan France)

  • Your order will be shipped with care

  • Secure payment

  • Description
  • Technical sheet

Caribe

Description

A game of scientific exploration in the Caribbean in the 19th century 

Caribe immerses players in the golden age of scientific exploration in the Lesser Antilles, where they take on the role of expedition leaders tasked with documenting the local biodiversity. 
The game stands out for its original setting: far removed from the clichés of piracy, it highlights the quest for natural history and the academic rivalry between European universities. 
Players explore volcanoes, tropical forests and lagoons to observe rare species such as flamingos, sea turtles and dolphins. The system of multi-purpose cards and a modular board offers high replayability, with each game featuring a unique layout of territories to discover.

Tactics and resource management 

The game is structured into 9 rounds, divided into 3 cycles of 3 rounds each. On each turn, players must choose an action space on the board, use Theory cards to target specific areas, and deploy their scientist meeples to collect observations. 
Adjacent actions provide bonuses depending on the position of opponents or allied pieces. Players must balance progress on the field with the completion of objectives to accumulate victory points. 
Drawing cards at the end of the turn replenishes the hand, adding an element of resource management and risk-taking.

To become the most famous naturalist 

The game ends after three rounds, and the player who has accumulated the most theory points through their discoveries wins. Players score points by completing knowledge tracks (fauna, flora, geology) and by achieving end-of-game objectives set by European universities (Coimbra, London, Paris). 
The scoring system rewards both the diversity of species discovered and the exploration strategy, with bonuses for players who have explored hard-to-reach areas. The end of the game is triggered automatically after the final cycle, and the player with the highest score wins the title of most renowned naturalist.

Contents

  • 1 Game Board
  • 4 Map Tiles (double‑sided)
  • 4 Player Boards
  • 15 Compass Markers
  • 25 Coins
  • 1 First Player Marker
  • 64 Theory Cards
  • 9 University Cards
  • 16 Automa Cards
  • 9 Solo Mode Campaign Cards
  • 96 Scientists
  • 8 Scoring Markers
  • 42 Animals
  • 12 Knowledge Markers
  • 1 Action Marker
  • 1 Round Marker
  • 1 Bag
  • 4 Rulebooks (Portuguese, English, Spanish, German)

Technical sheet

Description

A game of scientific exploration in the Caribbean in the 19th century 

Caribe immerses players in the golden age of scientific exploration in the Lesser Antilles, where they take on the role of expedition leaders tasked with documenting the local biodiversity. 
The game stands out for its original setting: far removed from the clichés of piracy, it highlights the quest for natural history and the academic rivalry between European universities. 
Players explore volcanoes, tropical forests and lagoons to observe rare species such as flamingos, sea turtles and dolphins. The system of multi-purpose cards and a modular board offers high replayability, with each game featuring a unique layout of territories to discover.

Tactics and resource management 

The game is structured into 9 rounds, divided into 3 cycles of 3 rounds each. On each turn, players must choose an action space on the board, use Theory cards to target specific areas, and deploy their scientist meeples to collect observations. 
Adjacent actions provide bonuses depending on the position of opponents or allied pieces. Players must balance progress on the field with the completion of objectives to accumulate victory points. 
Drawing cards at the end of the turn replenishes the hand, adding an element of resource management and risk-taking.

To become the most famous naturalist 

The game ends after three rounds, and the player who has accumulated the most theory points through their discoveries wins. Players score points by completing knowledge tracks (fauna, flora, geology) and by achieving end-of-game objectives set by European universities (Coimbra, London, Paris). 
The scoring system rewards both the diversity of species discovered and the exploration strategy, with bonuses for players who have explored hard-to-reach areas. The end of the game is triggered automatically after the final cycle, and the player with the highest score wins the title of most renowned naturalist.

Contents

  • 1 Game Board
  • 4 Map Tiles (double‑sided)
  • 4 Player Boards
  • 15 Compass Markers
  • 25 Coins
  • 1 First Player Marker
  • 64 Theory Cards
  • 9 University Cards
  • 16 Automa Cards
  • 9 Solo Mode Campaign Cards
  • 96 Scientists
  • 8 Scoring Markers
  • 42 Animals
  • 12 Knowledge Markers
  • 1 Action Marker
  • 1 Round Marker
  • 1 Bag
  • 4 Rulebooks (Portuguese, English, Spanish, German)

Technical sheet

Congratulations
Your product has been added to the cart.
My cart
( items)
( item)
( items)
( item)
Add wish list

Select the list of your choice

You must be logged in to edit your wish lists.

Log in