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Reference: PU-GON103
149,95€
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Gates of Niflheim immerses players in a dark world blending Norse mythology with horror. In this narrative adventure for 1 to 2 players, you play as Viking warriors fighting for survival against hordes of the undead. Utilizing the "Paths Unknown" system, the game integrates the tactical board, specific rules, and narrative into a spiral-bound book. This format allows for immediate immersion. The originality of the game relies on your resource management: the balance between Glory and Corruption directly influences your power and the difficulty of the scenarios.
The game system is designed for quick setup. Each session begins by opening the scenario book to the corresponding page: the left page outlines the narrative context and the location's specific rules, while the right page displays the tactical map. Players move their pawns across a grid to confront enemies, interact with terrain elements, and resolve objectives. Combat uses twelve-sided dice for action resolution, and players can customize their equipment with runestones to modify game effects.
Each session is part of an interlinked campaign of over 30 scenarios. At the end of a chapter, the choices made by the players determine the next page to turn to, creating narrative branching paths. Victory is achieved by completing the specific objectives defined in the current scenario. If heroes fall in battle or if certain failure conditions are met, the campaign still progresses, but with consequences for the characters' future path.
Gates of Niflheim immerses players in a dark world blending Norse mythology with horror. In this narrative adventure for 1 to 2 players, you play as Viking warriors fighting for survival against hordes of the undead. Utilizing the "Paths Unknown" system, the game integrates the tactical board, specific rules, and narrative into a spiral-bound book. This format allows for immediate immersion. The originality of the game relies on your resource management: the balance between Glory and Corruption directly influences your power and the difficulty of the scenarios.
The game system is designed for quick setup. Each session begins by opening the scenario book to the corresponding page: the left page outlines the narrative context and the location's specific rules, while the right page displays the tactical map. Players move their pawns across a grid to confront enemies, interact with terrain elements, and resolve objectives. Combat uses twelve-sided dice for action resolution, and players can customize their equipment with runestones to modify game effects.
Each session is part of an interlinked campaign of over 30 scenarios. At the end of a chapter, the choices made by the players determine the next page to turn to, creating narrative branching paths. Victory is achieved by completing the specific objectives defined in the current scenario. If heroes fall in battle or if certain failure conditions are met, the campaign still progresses, but with consequences for the characters' future path.