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Extra Roll

Reference: SAV017EX

Extra Roll is a ‘stop or go’ game where every roll can change everything. Draw cards, rack up points and choose whether to carry on or cash in your winnings. Watch out: one bad roll could knock out an opponent… or you!

  • French
  • From 8 years old
  • less than 30mn
  • 3 to 10 players
Pre-order : Novembre

13,50€

  • Shipping costs from €1.95 - Free shipping on orders over €60 (metropolitan France)

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  • Description
  • Technical sheet

Extra Roll

Description

Extra Roll is a stop or go game where you need to know how to take risks… without going too far.

In each round, players draw cards that earn them points, then take turns rolling the dice. If the result matches the value of a card in play, the player who owns that card is eliminated from the round. Watch out: a bad roll can knock out an opponent… or even yourself!

After each roll, you must make a choice: carry on to draw another card and try to score more points, or stop to secure the points you’ve already accumulated. The more cards you have, the more points you can score… but the greater the risk of being eliminated. The game ends as soon as a player reaches 100 points. The player with the most points wins the game.

It’s up to you to decide just how much of a risk you’re prepared to take.

Technical sheet

Description

Extra Roll is a stop or go game where you need to know how to take risks… without going too far.

In each round, players draw cards that earn them points, then take turns rolling the dice. If the result matches the value of a card in play, the player who owns that card is eliminated from the round. Watch out: a bad roll can knock out an opponent… or even yourself!

After each roll, you must make a choice: carry on to draw another card and try to score more points, or stop to secure the points you’ve already accumulated. The more cards you have, the more points you can score… but the greater the risk of being eliminated. The game ends as soon as a player reaches 100 points. The player with the most points wins the game.

It’s up to you to decide just how much of a risk you’re prepared to take.

Technical sheet

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