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Sickest Witch - Blood Property (dédicacé)

Reference: SEV004

Blood Property is a low level adventure, intended to be played after playing the intro adventure, Salt of the Earth, in the core rulebook.
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Sickest Witch - Blood Property (dédicacé)

Description

Blood Property is a low level adventure, intended to be played after playing the intro adventure, Salt of the Earth, in the core rulebook. Ideally, your Coven will have leveled up to level two before beginning Blood Property. 

The Purity Rose has a cure for people in Half Leaf who do not want to convert to their extreme religious practices. They are transforming the villagers into creatures who will obey them with the promise of being turned back to humans, once their work is done. Harshly named Grovels, these creatures are hellish-looking and tough. The players do not find out that Grovels were once human until later in the adventure. 

The Coven will have opportunities to help strangers, gaining experience toward leveling up. They will also be able to collect special loot, like Stained Salt Hooks, to add to their utility belts. It is important that Samson, the frog person, does not die, as he may appear in future adventures. Extra Experience Points should be awarded if anyone in the Coven forces Rummy to transform Grovels back to humans.

Technical sheet

Description

Blood Property is a low level adventure, intended to be played after playing the intro adventure, Salt of the Earth, in the core rulebook. Ideally, your Coven will have leveled up to level two before beginning Blood Property. 

The Purity Rose has a cure for people in Half Leaf who do not want to convert to their extreme religious practices. They are transforming the villagers into creatures who will obey them with the promise of being turned back to humans, once their work is done. Harshly named Grovels, these creatures are hellish-looking and tough. The players do not find out that Grovels were once human until later in the adventure. 

The Coven will have opportunities to help strangers, gaining experience toward leveling up. They will also be able to collect special loot, like Stained Salt Hooks, to add to their utility belts. It is important that Samson, the frog person, does not die, as he may appear in future adventures. Extra Experience Points should be awarded if anyone in the Coven forces Rummy to transform Grovels back to humans.

Technical sheet

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