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Oriflamme - Alliance

Reference: STORI3

Oriflamme - Alliance is the third game in the Oriflamme universe, and can be played alone or in combination with the first and/or second game.
  • French
  • From 10 years old
  • less than 30mn
  • 3 to 5 players

16,00€

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Oriflamme - Alliance

Description

The game introduces 10 innovative effects offering subtle tactical options and rich political decisions.

This opus invites you to understand the dynamics around the table and to seek a balance between aggression and negotiation!
 
The Empress will reward you but grant a favor to a rival.

The Diplomat will invite everyone to cooperate with others.

 The Insurrection will eliminate the two adjacent cards provided you discard a point accumulated on them!

Principle of the game

Each game turn is divided into 2 phases:

 - 1st phase, the placement phase. As the game progresses, the players will place cards next to each other in the center of the table, forming the influence line. The phase ends when all players have placed a card from their hand.

 - 2nd phase, the resolution phase. This phase takes place in the same direction as the queue. Each player will choose whether or not to turn over his card to activate the effect of the card. A card that is not turned over accumulates 1 point of influence each turn, which can only be recovered if the card is turned over.

At the end of 6 rounds, the player who has accumulated the most influence points for his family wins the game.

Contents

  • 55 cards
  • 64 Influence Point tokens
  • 1 First Player tile
  • 1 Resolution Direction tile
  • 5 Conviction tokens
  • 1 Combination card

Technical sheet

Description

The game introduces 10 innovative effects offering subtle tactical options and rich political decisions.

This opus invites you to understand the dynamics around the table and to seek a balance between aggression and negotiation!
 
The Empress will reward you but grant a favor to a rival.

The Diplomat will invite everyone to cooperate with others.

 The Insurrection will eliminate the two adjacent cards provided you discard a point accumulated on them!

Principle of the game

Each game turn is divided into 2 phases:

 - 1st phase, the placement phase. As the game progresses, the players will place cards next to each other in the center of the table, forming the influence line. The phase ends when all players have placed a card from their hand.

 - 2nd phase, the resolution phase. This phase takes place in the same direction as the queue. Each player will choose whether or not to turn over his card to activate the effect of the card. A card that is not turned over accumulates 1 point of influence each turn, which can only be recovered if the card is turned over.

At the end of 6 rounds, the player who has accumulated the most influence points for his family wins the game.

Contents

  • 55 cards
  • 64 Influence Point tokens
  • 1 First Player tile
  • 1 Resolution Direction tile
  • 5 Conviction tokens
  • 1 Combination card

Technical sheet

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