Description
Europe, 17th century, during the war of thirty years ... Europe leaves the Renaissance and goes towards a century of darkness.The ill affirms its hold on the continent. Demons susur with the power of the powerful and lead them to wallow in luxury and vice. Monsters -lycanthropos, dracs, diabolic horses, etc. - appear in the wake of the offsound of hell. Misery encases cities, deteriorating merciful factions martyrise campaigns. In villages, wizards or witches make fear reign ... A group of adventurers runs through Europe and fight against evil. Each has been recruited by a mysterious mentor. Everyone was chosen for his ardor to fight for the cause of the property. The mentors have opened their eyes to the threat to the continent: the corruption of souls, the presence of monsters and behind that the influence of the demons.This Volume Teebrae consists of five products: -The corpus 1 presents the rules of Teebrae - derived from the Paladin game system created by Clinton R. Nixon and translated into French by the Grümph. The rules are complete - it is not necessary to own paladin to play Tebrae. -The Corpus 2 provides a glimpse of the headband of Tenebrae. -The Corpus 3, reserved for playmakers, contains the rules for demons and monsters, revelations, tips for directing parts and a scenario. -A screen has a selection of data facilitating the animation of the game. -A card helps to apprehend Europe of the Thirty Years War.